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Request Mansionbase mods...
DonProtz Offline
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#11
RE: Mansionbase mods...

apply the texture in blender: materials/texture/from image select the .dds
I hope it fix the problem

Hello my friend, stay a while and listen
05-29-2011, 07:58 AM
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palistov Offline
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#12
RE: Mansionbase mods...

Yeah I'll give it a shot tomorrow (later today, really >_> ). I've been really bogged down with my current project; lots of work to do!

05-29-2011, 10:16 AM
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lordamarth Offline
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#13
RE: Mansionbase mods...

@DonProtz: I'm just not having any luck with Blender... What object should be selected first? There is a staircase model and a bunch of charactercollider boxes. Could you maybe post screenshots?
05-29-2011, 08:47 PM
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lordamarth Offline
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#14
RE: Mansionbase mods...

Just tried this again. Still no luck. I'm fairly sure I'm moving all the vertices in the model correctly, it's just the saving it back to a .dae mesh doesn't work.

Have you had any luck palistov?
05-30-2011, 05:46 PM
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DonProtz Offline
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#15
RE: Mansionbase mods...

I took a look at the stair, and I think its easier to model a new one with 2 steps like you wish...
and i was suprised because there is no .ent file because the collider boxes are in the dae too.
perhaps tomorrow I can model a simple stair, will see, remind me plz ^^

Hello my friend, stay a while and listen
05-30-2011, 07:39 PM
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palistov Offline
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#16
RE: Mansionbase mods...

Hey lord. I couldn't try yesterday, lots of stuff going on in the mysterious place called the "real life". Haha.
Progress! I managed to cut everything off and get two stairs. Now to apply the texture Smile




Done! The railing on the left has a little crack in it though Sad Play it off as a broken railing though Smile


Attached Files
.rar   stairs.rar (Size: 85.83 KB / Downloads: 71)

(This post was last modified: 05-30-2011, 08:52 PM by palistov.)
05-30-2011, 08:18 PM
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lordamarth Offline
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#17
RE: Mansionbase mods...

Ah, victory. That looks excellent. I can't even see the crack when I link up the stairs in the editor.

One rather strange thing though... In the editor it looks perfect but when you bring it into the game there is a slight sliver of a third stair on the top right side that the player can get caught on. Maybe it's just my game glitching out though. I've messed with a few too many files.
05-31-2011, 10:37 PM
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palistov Offline
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#18
RE: Mansionbase mods...

Ah I know exactly which sliver you're talking about :S I thought I removed it before I uploaded it. Import the .dae file and try deleting it then re-exporting it. Make a backup tho Smile

05-31-2011, 11:01 PM
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lordamarth Offline
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#19
RE: Mansionbase mods...

Hmm that's odd. When I import it in Blender nothing shows up. Ah well, this is good enough to work off of for the time being.
06-01-2011, 05:48 AM
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