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Amnesia: Through the Portal (2.0 Expansion Released)
Mapsnacker Offline
Junior Member

Posts: 19
Threads: 6
Joined: Apr 2011
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RE: Amnesia: Through the Portal (2.0 Expansion Released)

Hey I downloaded your story, followed the read me file and then started up the game but right when I try to pick up the lantern the game instantly crashes and I get a

Amnesia.exe caused a EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:00550CF1

I also get this when I try to play any of my custom stories and it happens when I try to play the original game.

Uh..right I think I know how to pull up logs...

This is for Through the Portal

Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1600x900 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia: Through the Portal Loading...' posSad-1x-1)
Setting video mode: 1600 x 900 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 5700 Series
Version: 4.1.10750 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
ERROR: Couldn't load language file 'config/base_english_ttp.lang'
ERROR: Couldn't create font 'game_hints.fnt'
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'ttp_menu.map' ---------
ERROR: Could not open binary file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/ttp_menu.map_cache'
ERROR: Could not map cache file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/ttp_menu.map'. MeshEntity Loading: 1451 ms
Primitive Loading: 23 ms
Decal Loading: 209 ms
Object Combining: 0 ms
Compilation: 56 ms
Combining: 836 ms
Sorting: 149 ms
Meshes: 14 ms
Bodies: 673 ms
Static Objects: 2576 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
Entities: 807 ms
Compilation: 7 ms
Total: 3649 ms
Meshes created: 80
Bodies created: 60
-------- Loading complete ---------
Setting profile: 'Chris' Path: 'C:\Users\Chris\Documents/Amnesia/ttp-saves/Chris/'
-------- Loading map '00_ttp.map' ---------
ERROR: Could not open binary file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/00_ttp.map_cache'
ERROR: Could not map cache file 'c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/maps/ttp/00_ttp.map'. MeshEntity Loading: 1881 ms
Primitive Loading: 32 ms
Decal Loading: 246 ms
Object Combining: 0 ms
Compilation: 87 ms
Combining: 1697 ms
Sorting: 100 ms
Meshes: 36 ms
Bodies: 1561 ms
Static Objects: 3945 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
Entities: 1526 ms
Compilation: 18 ms
Total: 5769 ms
Meshes created: 219
Bodies created: 121
-------- Loading complete ---------
ERROR: Bitmap has to few images (1) to create cubmap texture 'gobo_iron_bars.dds'
WARNING: Couldn't load gobo texture 'gobo_iron_bars.dds' for light 'PlayerLantern'WARNING: Could not find player start node 'StartOne'
ERROR: StartPos 'StartOne' does not exist!
WARNING: Could not find language file category ''
WARNING: Entity 'PlayerStartArea_1' does not exist!
WARNING: Could not find language file entry 'TheBeginning'
WARNING: Entity 'look4' does not exist!
ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'

O.o Help?
06-27-2011, 07:36 AM
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DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
RE: Amnesia: Through the Portal (2.0 Expansion Released)

I'm not an expert on the actual base engine of Amnesia. I would direct your question to the Technical Support forum since it isn't affecting only my map. Hopefully Frictional can help you out.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
06-27-2011, 01:25 PM
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Mapsnacker Offline
Junior Member

Posts: 19
Threads: 6
Joined: Apr 2011
Reputation: 0
RE: Amnesia: Through the Portal (2.0 Expansion Released)

(06-27-2011, 01:25 PM)DamnNoHtml Wrote: I'm not an expert on the actual base engine of Amnesia. I would direct your question to the Technical Support forum since it isn't affecting only my map. Hopefully Frictional can help you out.

Alright D:
06-29-2011, 07:34 PM
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Cryaotic Offline
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Posts: 369
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Joined: Oct 2010
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RE: Amnesia: Through the Portal (2.0 Expansion Released)

This was an absolutely AMAZING full conversion, Scott Jund.

By FAR one of the most gorgeous things I have seen come from the engine - you have some insane skills, sir. I loved every moment of it, and the ending was just so damn incredible. It took me way back.

Thank you for this, it was a treat. Something any Amnesia fan should experience to finally end the story.

07-08-2011, 06:34 AM
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Chagedpking Offline
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RE: Amnesia: Through the Portal (Released)

(06-11-2011, 11:19 PM)bobbo Wrote: I've just finished it, here's my two cents:

Spoiler below!

One very negative thing for me was the way of installation. On the first start via the batch file I had to reenter my serial key which I didn't have on top of my desk of course but dug somewhere in a folder on my FG store receit. Also, all the settings were reset back to default so I had to set them to my taste and restart the game. Is there no way to make this a "normal" custom story that goes into the custom story folder and is started from the vanilla game menu?

I really liked the general idea of escaping the strange realm and the pretty graphics (everything from the first map over the gloomy blue/red lights till the nice outdoor view)!

Unfortunately, it was too easy to escape this realm. When I had found that note about different realms I thought I would have to make my through each of them in order to escape back to "realm 4". Instead, I only had to get that one master orb? It was good though that after taking it the shadow chased me - but why does the shadow follow me over two maps but vanishes on the third? Also, in the middle of this room (with the realm 4 portl around the corner) there's an empty orb holder - what's it there for?

In the credits, what was that line "Cry, hope you got my name right" about? Was that meant to be a joke and is it my bad English that made me misinterpret it as being meant serious? Or was it really meant serious? Either way, I don't think it's a good line to have there.


That's it for now, now someone make a total conversion Alien-Amnesia with these superb graphics please. Big Grin


Lol, Cry is ChaoticMonki on YouTube, he does a lot of custom story play throughs, i recommend watching him! Big Grin

07-08-2011, 12:28 PM
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Cryaotic Offline
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Posts: 369
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RE: Amnesia: Through the Portal (Released)

(07-08-2011, 12:28 PM)Chagedpking Wrote: Lol, Cry is ChaoticMonki on YouTube, he does a lot of custom story play throughs, i recommend watching him! Big Grin

With that said I didn't see that in the credits, it may be because I missed one note, though!

I did however find that secret room - and it was amazing.

Quite damnly amazing and damnly isn't even a word.

07-08-2011, 05:02 PM
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Kyle Offline
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RE: Amnesia: Through the Portal (Released)

(07-08-2011, 05:02 PM)Cryaotic Wrote:
(07-08-2011, 12:28 PM)Chagedpking Wrote: Lol, Cry is ChaoticMonki on YouTube, he does a lot of custom story play throughs, i recommend watching him! Big Grin

With that said I didn't see that in the credits, it may be because I missed one note, though!

I did however find that secret room - and it was amazing.

Quite damnly amazing and damnly isn't even a word.

Hey Cry, you should make a playthrough for this custom story. I have no idea what this secret room is. Tongue

07-08-2011, 06:26 PM
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Cryaotic Offline
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Posts: 369
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Joined: Oct 2010
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RE: Amnesia: Through the Portal (Released)

(07-08-2011, 06:26 PM)Kyle Wrote: Hey Cry, you should make a playthrough for this custom story. I have no idea what this secret room is. Tongue

It may or may not be uploading at this current point in time.

07-08-2011, 06:41 PM
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DamnNoHtml Offline
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Posts: 469
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Joined: Sep 2010
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RE: Amnesia: Through the Portal (Released)

(07-08-2011, 06:41 PM)Cryaotic Wrote:
(07-08-2011, 06:26 PM)Kyle Wrote: Hey Cry, you should make a playthrough for this custom story. I have no idea what this secret room is. Tongue

It may or may not be uploading at this current point in time.

Awwww yeahhh, can't wait to watch it. Also, I took the message involving you out in the first version because it took away from seriousness. But yeah, it basically mentioned that you must GET MY NAME RIGHT, I will not be...Joey..Joseph, was it? I forget.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
07-08-2011, 09:25 PM
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Kaizerwolf Offline
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Posts: 45
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Joined: Oct 2010
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RE: Amnesia: Through the Portal (2.0 Expansion Released)

Hey man, I have to say, this custom story makes me cry tears of absolute awesomeness. It has to be hands down one of the best mods I've ever seen for this game, let alone other games! The quality of it is simply stunning, and the resemblance to an Elder Scrolls Oblivion world is pretty neat.

I do have one minor sort of "bug". When you are looking a the portal to Earth (realm 4), you can move forward past the staircase and sort of fall down. You can't get out of this spot, and it's kind of sad because I had to restart. It's only something minor, you probably don't even need to do anything.

Awesome work man, I look forward to more from you. Big Grin
07-10-2011, 04:06 AM
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