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What's the deal with sounds in the level editor?
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willochill Offline
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Posts: 72
Joined: Apr 2011
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Post: #1
What's the deal with sounds in the level editor?
Whenever I look at maps featured in the actual game as well as custom maps i always see random sounds scattered about, with no specified sound file, that say "use default" all the time. so, i'd like to ask, what are you supposed to use sounds for, and how?
06-12-2011 06:15 PM
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Roenlond Offline
Senior Member

Posts: 331
Joined: Apr 2011
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Post: #2
RE: What's the deal with sounds in the level editor?
It's probably scripted in there somehow, I haven't really done it that way though but that'd be my guess.
06-12-2011 06:39 PM
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xtron Offline
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Posts: 402
Joined: May 2011
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Post: #3
RE: What's the deal with sounds in the level editor?
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);

=)

[Image: 44917299.jpg]Dubstep <3
06-12-2011 07:13 PM
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MrBigzy Offline
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Posts: 616
Joined: Mar 2011
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Post: #4
RE: What's the deal with sounds in the level editor?
That's different than playsoundatentity. The sound entities emit sound from a spherical source. There should be specified files for the sound if you look at the 2nd tab. Use default means using default min and max distance for sounds. So if you have it checked and try to alter the min and max distances, it won't change.
06-12-2011 07:42 PM
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