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Work in progress Envy the Dead
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plutomaniac Offline
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Post: #81
RE: Unbirth Mod Custom Models Help (Split)

yes I know that. I have "converted" some things from Penumbra to Amnesia. My question is, what do I have to do with these though if I don't have the dae. Should I convert the model to collada and put these in the same folder with it and try it? With blender, right?

[Image: L72ChX.png]
07-07-2011 05:52 PM
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nkmol Offline
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Post: #82
RE: Unbirth Mod Custom Models Help (Split)

oh sorry i thought you already converted it to .dae Wink yes whith blender you can dowloadn a plugin, OPENCollade. try to export whith that plugin Smile
07-07-2011 06:03 PM
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plutomaniac Offline
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Post: #83
RE: Unbirth Mod Custom Models Help (Split)

blender cannot open the retro tv .obj file for some reason. It says unknown file type.

EDIT: I managed to import it but this how it looks like:

[Image: 36268820.th.jpg]

EDIT 2: I imported it correctly now and I can see the tv now without the textures of course. I cannot export it to collada 1.4 though. Blender freezes everytime I try to do that.

[Image: L72ChX.png]
(This post was last modified: 07-07-2011 06:43 PM by plutomaniac.)
07-07-2011 06:09 PM
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nkmol Offline
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Post: #84
RE: Unbirth Mod Custom Models Help (Split)

you should see the texture correctly in blender if you want it to work Tongue try to import whith .obj importer.
This is why i cant test it, the texture doesn't show. And i can't add it like the did it on the picture Confused
07-07-2011 06:54 PM
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plutomaniac Offline
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Post: #85
RE: Unbirth Mod Custom Models Help (Split)

maybe I should import and export it with another program like Maya or Max?

[Image: L72ChX.png]
07-08-2011 12:33 AM
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nkmol Offline
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Posts: 252
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Post: #86
RE: Unbirth Mod Custom Models Help (Split)

i have Max, but it give an error Confused so the texture isn't added to the model. When i want to add it manually, the texture looks differents than on the picture. I don't think there is an easy fix for this Tongue
07-08-2011 07:18 AM
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plutomaniac Offline
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Post: #87
RE: Unbirth Mod Custom Models Help (Split)

that's why it is not possible to do anything with these models sadly. Anyway, thank you nkmol for everything but I don't think we will find a solution here...

[Image: L72ChX.png]
07-08-2011 09:08 AM
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nkmol Offline
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Post: #88
RE: Unbirth Mod Custom Models Help (Split)

that's sad yea Sad
sorry i can't solve it Sad
maybe i will create the retro tv in amnesia in the future Smile whith my own UV map Wink
07-08-2011 10:23 AM
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plutomaniac Offline
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Post: #89
RE: Unbirth Mod Custom Models Help (Split)

(07-08-2011 10:23 AM)nkmol Wrote:  that's sad yea Sad
sorry i can't solve it Sad
maybe i will create the retro tv in amnesia in the future Smile whith my own UV map Wink

actually I am not looking for a retro tv. I'm just looking for a television and preferably a CRT one for Unbirth Mod. The Retro TV was the "easiest" to convert I think, that's why we started working on that. If I find a tv in .dae how am I going to make the textures work? For example(the only .dae ready TV I have found):

http://www.turbosquid.com/3d-models/free...d-t/487354

Quote:Geometry: Polygonal
Polygons: 2,000
Vertices: 1,500
Textures: Yes
Materials: Yes
Rigged: No
Animated: No

You can download the TV files in the attachment below(.max & .obj & .dae included)

[Image: L72ChX.png]
(This post was last modified: 07-08-2011 11:15 AM by plutomaniac.)
07-08-2011 11:15 AM
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Paulpolska Offline
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Post: #90
RE: Unbirth Mod Custom Models Help (Split)

(07-06-2011 12:22 PM)nkmol Wrote:  The uvmap is something that Will tell your 3D programm how the texture Will fit Wink
You should search some tuts on the web Smile

@plutomaniac, ill start today Smile

I was looking for I even create UV but of course doesn't work in LevelEditor ...

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
07-08-2011 11:28 AM
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