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Work in progress Envy the Dead
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skypeskype Offline
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Posts: 508
Joined: Mar 2011
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Post: #101
RE: Unbirth - Envy the Dead
(07-09-2011 12:59 PM)plutomaniac Wrote:  well I will use Infected, Spiders, Brute, Grunt & Grunt ragdoll. If I find more of them, why not? Do you have something in mind?

(I could use if I can get them the overture dog and the worm, these are nice too!)

Whi don't you use the panther that hermoor made?
07-09-2011 07:22 PM
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Paulpolska Offline
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Posts: 129
Joined: Jun 2011
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Post: #102
RE: Unbirth Mod Custom Models Help (Split)
You think that I don't try ? ;/ So you you're wrong I try
07-09-2011 09:40 PM
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hakkomielteinen Offline
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Posts: 89
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Post: #103
RE: Unbirth Mod Custom Models Help (Split)
you should have alot of experience in blender before you start converting models
for penunbra models you dont need to
07-09-2011 09:56 PM
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plutomaniac Offline
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Posts: 4,366
Joined: May 2011
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Post: #104
RE: Unbirth - Envy the Dead
(07-09-2011 07:22 PM)skypeskype Wrote:  
(07-09-2011 12:59 PM)plutomaniac Wrote:  well I will use Infected, Spiders, Brute, Grunt & Grunt ragdoll. If I find more of them, why not? Do you have something in mind?

(I could use if I can get them the overture dog and the worm, these are nice too!)

Whi don't you use the panther that hermoor made?

it doesn't really work. I think it is static and unfinished. Do you have any other models in mind?

[Image: 2me72wn.gif]
07-10-2011 01:04 AM
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hakkomielteinen Offline
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Post: #105
RE: Unbirth - Envy the Dead
and what about music? or i can send some music from smod and smod outbreak
http://www.frictionalgames.com/forum/thread-9066.html
jordo made the dog
(This post was last modified: 07-10-2011 11:09 PM by hakkomielteinen.)
07-10-2011 11:06 PM
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plutomaniac Offline
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Posts: 4,366
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Post: #106
RE: Unbirth - Envy the Dead
I know about the dog. I have already replied there. He also updated Infected I think. The more enemies the better. Other models would be nice too though such as other humans from penumbra or the naked guys at Amnesia(not because they are naked of course, they can be used as something else)

[Image: 2me72wn.gif]
07-10-2011 11:17 PM
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hakkomielteinen Offline
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Post: #107
RE: Unbirth - Envy the Dead
and the music?
07-10-2011 11:24 PM
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plutomaniac Offline
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Post: #108
RE: Unbirth - Envy the Dead
Haven't really decided the music yet. The mod is in a very early stage yet. I know what music the main menu will have. You can find it at the end of the Teaser trailer, some seconds only though. I'm thinking of using Unbirth music files at certain points exactly as they were made by Jens. I don't know that yet though.

I want your opinion here guys: do you think I should built the maps first and then the scripting or simultaneously? Right now I'm just building the maps as I know nothing about scripting so I'm trying to avoid it for now. What do you think?

[Image: 2me72wn.gif]
07-10-2011 11:30 PM
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bigfoot Offline
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Posts: 58
Joined: Dec 2010
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Post: #109
RE: Unbirth - Envy the Dead
(07-10-2011 11:30 PM)plutomaniac Wrote:  Haven't really decided the music yet. The mod is in a very early stage yet. I know what music the main menu will have. You can find it at the end of the Teaser trailer, some seconds only though. I'm thinking of using Unbirth music files at certain points exactly as they were made by Jens. I don't know that yet though.

I want your opinion here guys: do you think I should built the maps first and then the scripting or simultaneously? Right now I'm just building the maps as I know nothing about scripting so I'm trying to avoid it for now. What do you think?

What I would do is build the levels (no script areas yet though) and then when you are finished add a script area, then code it and move onto the next bit.
07-11-2011 08:03 PM
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hakkomielteinen Offline
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Posts: 89
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Post: #110
RE: Unbirth Mod Custom Models Help (Split)
i wonder how to convert dae animations from penumbra to anim and dae_Anm
07-11-2011 10:20 PM
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