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The HPL2 engine [for the developers]
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BlueFury Offline
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Post: #1
The HPL2 engine [for the developers]
is there any possible way to get a license for the hpl2 engine
because i am making a game (source?) source isnt really a good engine
for this game i am making, the thread in my sig gives more information

Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
(This post was last modified: 06-23-2011 09:55 PM by BlueFury.)
06-23-2011 08:32 PM
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Urkle Offline
FG - Associate

Posts: 995
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Post: #2
RE: The HPL2 engine [for the developers]
You'd have to contact Thomas and Jens.

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
06-24-2011 08:49 PM
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BlueFury Offline
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Post: #3
RE: The HPL2 engine [for the developers]
(06-24-2011 08:49 PM)Urkle Wrote:  You'd have to contact Thomas and Jens.

how?
i sent thomas a private message, im waiting for him to go online
is there any chance

Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
06-24-2011 10:09 PM
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BlueFury Offline
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Post: #4
RE: The HPL2 engine [for the developers]
(06-24-2011 08:49 PM)Urkle Wrote:  You'd have to contact Thomas and Jens.

can you help me with that

Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
06-25-2011 10:35 AM
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Tanshaydar Offline
From Beyond

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Post: #5
RE: The HPL2 engine [for the developers]
http://www.frictionalgames.com/site/contact
Also, you have to wait for them to reply. Nothing goes light fast, you don't have to bump every 24 minute.

(This post was last modified: 06-25-2011 11:00 AM by Tanshaydar.)
06-25-2011 10:59 AM
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