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Any exploration based maps?
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Streetboat Offline
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Post: #21
RE: Any exploration based maps?

I think all that needs to be done is new monsters introduced. The mere 3 monsters (2 if you.exclude the invisible one) are not enough for custom stories to have anything fresh to stand on. You can only come up with so many different explanations for why the grunt, brute, kaernk, or orb exist before 'been here, done that' settles in.

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06-29-2011 09:46 PM
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gremstein Offline
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Joined: Jun 2011
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Post: #22
RE: Any exploration based maps?

(06-29-2011 05:49 AM)AlexRobillard Wrote:  No offence, but to me it seems like you putting peoples custom stories down for the things that are supposed to be in them. This is a horror game after all and puzzles could be in them more I agree, but if you want a puzzle game without monsters or scary things then why are you here?

I'm not putting anything down. And yes, I know it's a horror game. This custom stuff takes nothing away from the main game. I liked the main game. But as I mentioned, I also like the control scheme of this game, and I would like to be able to poke around with it without having to avoid a monster every 5 minutes.
If you like the horror aspect that much, fine. I want to see something different, that's all. My exploration games wouldn't stop you from being able to find more scary custom stories, so why does it bother you that I want a custom story where I can just run around without the hassle?
06-30-2011 04:30 AM
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skypeskype Offline
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Posts: 503
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Post: #23
RE: Any exploration based maps?

(06-28-2011 10:48 PM)JenniferOrange Wrote:  I'm working on one right now, meaningful story plot included! Big Grin Fadeout's demo will be released in another 1 or 2 weeks. Don't worry though, I've added a few reasonable scares too. Wink
(nothing like a monster being in your kitchen.. like seriously, who puts a monster in a kitchen? xD)

Frictional games.... xD
06-30-2011 05:18 PM
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KikoKuruma Offline
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Posts: 23
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Post: #24
RE: Any exploration based maps?

The story i'm working on, is mostly gonna be this kind of game play, don't get me wrong, i'm gonna try to make it scary as i can, but there's going to be little to none running and hiding.
06-30-2011 07:46 PM
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laser50 Offline
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Post: #25
RE: Any exploration based maps?

(06-23-2011 11:46 PM)HumiliatioN Wrote:  
(06-23-2011 10:09 PM)gremstein Wrote:  Hi there. I'm wondering if anyone has any custom stories based purely on exploration and puzzles and stuff like that. Dodging monsters gets old after awhile, but I love exploring in this type of game. Thanks for any reply's. =)

Same here "Chasing monsters and hiding too old and using custom stories too often" But check Amnesia normal game maps there are many puzzles that you can copy and script for your custom story.

I have finished in my Custom Story that "3 books to pull to open secret shelf puzzle" Nice and cool. Smile

Copy? Copying it for People which cant make their own shit.

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06-30-2011 07:47 PM
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HumiliatioN Offline
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Post: #26
RE: Any exploration based maps?

(06-30-2011 07:47 PM)laser50 Wrote:  
(06-23-2011 11:46 PM)HumiliatioN Wrote:  
(06-23-2011 10:09 PM)gremstein Wrote:  Hi there. I'm wondering if anyone has any custom stories based purely on exploration and puzzles and stuff like that. Dodging monsters gets old after awhile, but I love exploring in this type of game. Thanks for any reply's. =)

Same here "Chasing monsters and hiding too old and using custom stories too often" But check Amnesia normal game maps there are many puzzles that you can copy and script for your custom story.

I have finished in my Custom Story that "3 books to pull to open secret shelf puzzle" Nice and cool. Smile

Copy? Copying it for People which cant make their own shit.

Not copy all that script only changes something in that script.

“Life is a game, play it”
07-01-2011 09:50 AM
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