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The Unexpected Part 1 (Demo) - Custom Story
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Dizturbed Offline
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Posts: 160
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Post: #1
The Unexpected Part 1 (Demo) - Custom Story
WHATSUP??
Well ill tell you what's up...
A Custom story i just made, well a demo.
Well lets cut the crap.


DOWNLOAD LINK:
http://www.mediafire.com/?q4rhdeh613fh66w


ENJOY IT!



-Dizturbed


Screenshot at attachment


Attached File(s)
.jpg  MapView 2011-06-28 02-11-07-36.jpg (Size: 35.46 KB / Downloads: 118)

(This post was last modified: 06-28-2011 03:21 AM by Dizturbed.)
06-28-2011 02:29 AM
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coop97 Offline
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Posts: 5
Joined: May 2011
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Post: #2
RE: The Unexpected Part 1 (Demo) - Custom Story
I'll download it and try it out.
========================================================
Edit:
I just finished your custom story and I have one thing to say: It needs work. I'm not saying that it was bad; on the contrary, it was really good and I liked it. It's obvious that you understand the basic mechanics of how to make a custom story (i.e. scripting, mapping, story plot), but you need more work in the area of using them.

It seemed as if you were too eager in wanting to scare the player too quickly that many of the scares came off, to me, as cheesy. For example, the part in the basement where the dead body randomly appears right in front of you didn't really make sense. If you had the body lying in the corner of the room, knocked over barrels around it, and had the player have a panic attack when he sees it, that would be moderately frightening. You also need to add more subtle scares throughout the maps like papers randomly flying about, random footsteps that run away from you, and stuff like that.
The second is the mapping. There were lots of parts on the maps that needed improvement. The ceiling in "The Rooms" was missing and and there were lots of texture bugs, meaning that two static objects were put partially inside each other. Using welders in the corners of room would be better than having each wall sticking out by a foot or more on the other side.
The last thing is the level design. It needs to be more believable. In "The Rooms," what would be the point of having a door and then also having passageway, located next to the door, in the wall leading to the same room. The Level design on "The Basement" was great though (even though there was only a small portion of it).

Just keep working on your custom story and keep trying to fix the mistakes and/or bugs that pop up, and you'll make a great one that people will like.
======================================================

Also, you might want to move this to the section labeled "Showcase." That's where most of the community created content goes.
(This post was last modified: 06-28-2011 03:57 AM by coop97.)
06-28-2011 03:01 AM
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Dizturbed Offline
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Posts: 160
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Post: #3
RE: The Unexpected Part 1 (Demo) - Custom Story
Thanks! How do i do that?

06-28-2011 03:22 AM
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Tanshaydar Offline
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Post: #4
RE: The Unexpected Part 1 (Demo) - Custom Story
I did that for you Smile
I'll send the bill to your address Tongue

(This post was last modified: 06-28-2011 03:34 AM by Tanshaydar.)
06-28-2011 03:34 AM
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Dizturbed Offline
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Post: #5
RE: The Unexpected Part 1 (Demo) - Custom Story
U do that! Hehe, thanks tho! Big Grin

Well, this is not a penumbra mod Tongue can i haz amnesia showcase?Rolleyes
Thank you very much for the constructive feedback, I Appreciate it! And yes there was a couple of script mistakes and texture bugs, and that was probably bcuz this was my first custom story Smile but yet again thank you for playing it, and I will be working on it!

(This post was last modified: 06-28-2011 04:37 AM by Dizturbed.)
06-28-2011 03:38 AM
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Dark Knight Offline
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Posts: 635
Joined: Feb 2008
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Post: #6
RE: The Unexpected Part 1 (Demo) - Custom Story
The basement part was freaky one!


seems rusty key - is useless.
some places too dark..
i can see through ceiling
[Image: ceilingb.th.jpg]
Shy anyway, very nice
06-28-2011 10:08 AM
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Tenno Offline
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Posts: 294
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Post: #7
RE: The Unexpected Part 1 (Demo) - Custom Story
Loved it, it had a certain charm which appealed to me. It was one of the more humorous custom stories, which you don't see a lot of. The beginning was nice, very realistic and exactly what I would do in that situation Tongue, but the scares came WAY too early, barely 2 minutes into the story and I collapse from insanity. I really enjoyed the way you obtain the second key Tongue

Short, funny and enjoyable, I can't wait to play more Big Grin

[Image: 29069he.gif]
(This post was last modified: 06-28-2011 01:05 PM by Tenno.)
06-28-2011 01:04 PM
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Dizturbed Offline
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Post: #8
RE: The Unexpected Part 1 (Demo) - Custom Story
(06-28-2011 10:08 AM)Dark Knight Wrote:  The basement part was freaky one!


seems rusty key - is useless. = yea i guess i forgot to delete that one :/
some places too dark.. = yea they may be, this was my first custom story so, its not the best Tongue
i can see through ceiling = Aww man, sry ;(
[Image: ceilingb.th.jpg]
Shy anyway, very nice


thaaaanks, really, and ye the scripts was to bad, but i was so eager for sares bcus this is the forst proper map i've tried to makeSmile but thanks for the feedback, itmeans alot! Big Grin

(This post was last modified: 06-28-2011 03:34 PM by Dizturbed.)
06-28-2011 03:26 PM
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Nye Offline
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Posts: 251
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Post: #9
RE: The Unexpected Part 1 (Demo) - Custom Story
I wonder where you got the name from O.o

This demo was really good by the way, I loved almost everything; it was just really short, and I hope the final release is quite a lot longer Smile

06-28-2011 05:37 PM
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Dizturbed Offline
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Post: #10
RE: The Unexpected Part 1 (Demo) - Custom Story
(06-28-2011 05:37 PM)Nye Wrote:  I wonder where you got the name from O.o

This demo was really good by the way, I loved almost everything; it was just really short, and I hope the final release is quite a lot longer Smile
Haha, youknow! Tongue

Thank you very much! Im gonna work alot on the final releaseSmile

06-28-2011 10:10 PM
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