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Why no Item information?
Googolplex Offline
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#11
RE: Why no Item information?

(07-13-2011, 11:59 AM)LucaP1000 Wrote: I just love the descriptions in Penumbra. It was funny in some way to see Philip's actual thoughs. Also, if you read well, the memorandums WERE written personally by Philip, while in Amnesia it doesn't feel realistic at all because they are like "YOU must do" not "I must do", i mean, wtf i'm doing, giving orders to myself???

Yes, you have right! I already talked about this problem.
I have to rewrite the language file to change it like in Penumbra.

Amnesia: "Follow the red trail and find her source."

Penumbra: "There is some kind of red trail on the ground, perhaps I should follow it?"


I hope, that Frictional Games do it like in Penumbra for her next game.
(This post was last modified: 07-13-2011, 06:04 PM by Googolplex.)
07-13-2011, 06:01 PM
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