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Should there be some performance drugs in Penumbra?
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Somalion Offline
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Post: #21
RE: Should there be some performance drugs in Penumbra?
Hmm but what about the drugs in the fairly new area? I doubt that people had any (or much) electric doors back in 1970.

By some strange twist of fate people around you die violently.
You always see the worst way a person can die.
(This post was last modified: 05-01-2007 07:52 PM by jonathan.)
05-01-2007 07:52 PM
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Scraper Offline
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Post: #22
RE: Should there be some performance drugs in Penumbra?
Schyzzo Wrote:Why not use some plants or mushrooms that always grown in those places? And more, Phillip could find some notes about than and how to use to improve their performance, like the bomb mix in the epi one. Nothing fancy like Oblivion, of course, something about 2 plants and 3 mushrooms wihch gives or more strengh or more speed or more jump... and, why not, some mix could kill you, or let you dizzy!!

This is good idea! I like this! Smile
Or if the game doesn't include any notes of making the mixtures, then you just have to find out what's happens if you put that and this in your mixes. Wink

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(This post was last modified: 05-01-2007 08:48 PM by Ano.)
05-01-2007 07:56 PM
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banj007 Offline
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Post: #23
RE: Should there be some performance drugs in Penumbra?
Not a bad idea at all. Unlike the chemical puzzle, though, the wrong mixtures should do some nasty stuff.

I'm Waiting for Penumbra Overture EP. 2, with my eyes closed!
05-01-2007 07:59 PM
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