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I appeal to people involved in "custom models"
Paulpolska Offline
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#1
I appeal to people involved in "custom models"

Many times I asked. Nobody helped me to succeed so

Please simple tutorial:
1, What to do to the file that I created was visible under editor and game.

Advantages:
- More people will do more unique "custom story",
- More interesting ideas,

I do not need writing as create model. Just what to do that I have finally result.

I hope that many people join to my request

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
(This post was last modified: 07-13-2011, 01:50 PM by plutomaniac.)
07-11-2011, 10:50 AM
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plutomaniac Offline
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#2
RE: I appeal to people involved in "custom models"

I don't understand what you want. If you want a tutorial for converting models there is one here a long time now:

http://www.frictionalgames.com/forum/thread-5126.html

Search the forums first
07-11-2011, 01:42 PM
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Paulpolska Offline
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#3
RE: I appeal to people involved in "custom models"

I saw this thread but how convert my custom models not this from Penumbra. I dont see anything under leveleditor and game
@plutomaniac

File from this link doesn't work. LevelEditor crashed before I open "list" from right panel

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
(This post was last modified: 07-11-2011, 03:21 PM by Paulpolska.)
07-11-2011, 02:40 PM
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plutomaniac Offline
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#4
RE: I appeal to people involved in "custom models"

what file? The above is a link to a tutorial, not any file.
07-11-2011, 04:14 PM
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Tanshaydar Offline
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#5
RE: I appeal to people involved in "custom models"

You have to use Material Editor to create materials and Level Editor to create entities.
For static objects, you have to add block boxes inside the modeling stage.

07-11-2011, 04:25 PM
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Paulpolska Offline
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#6
RE: I appeal to people involved in "custom models"

I know but something is wrong with my .dae file becouse can not see IT under editor. I think I am doing something wrong with the UV.

I was use DonProtz wall and one different is it that my file .dae is dead

@Tanshaydar

I dont need ent becouse i have create static_objects for now.

If no-one tell me how create this UV that I do not entities ;/

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
(This post was last modified: 07-11-2011, 05:51 PM by Paulpolska.)
07-11-2011, 05:46 PM
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Tanshaydar Offline
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#7
RE: I appeal to people involved in "custom models"

If model viewer can see it, you only need to create material files then. What software are you using to create 3D models?

07-11-2011, 05:49 PM
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Paulpolska Offline
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#8
RE: I appeal to people involved in "custom models"

Blender. I told more times modelview crashed me while initializing.


Less important
P.S: With tutorial to convert Penumbra file to Amnesia in last step we must open ModelEditor and open our file but I need to convert wall which have (.JPG, .JPG, .JPG, .MAT) files, not .dae

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
(This post was last modified: 07-11-2011, 06:06 PM by Paulpolska.)
07-11-2011, 06:05 PM
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Tanshaydar Offline
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#9
RE: I appeal to people involved in "custom models"

As I said before, you have to use Material Editor to create material files which has an extension of .mat
You need to use Blender 2.49 with Dae exporter 1.4 in that options http://wiki.frictionalgames.com/hpl2/thi...3d/blender

07-11-2011, 06:13 PM
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Paulpolska Offline
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#10
RE: I appeal to people involved in "custom models"

5. Go to the UV/Image editor view mode and in the pop-up menu right of the UVs menu, select the previously loaded texture.


Where I find python 2.49 ? becouse when I want export .dae I have error "You must install full version python" <<


I download python 2.72 but i have still this problem

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
(This post was last modified: 07-11-2011, 06:54 PM by Paulpolska.)
07-11-2011, 06:37 PM
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