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.hps Not activating!!
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#11
RE: .hps Not activating!!

It should be AddEntityCollideCallback instead of AddEntityCollideCallBack

07-26-2011, 01:04 PM
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ObsidianLegion Offline
Member

Posts: 173
Threads: 53
Joined: Jun 2011
Reputation: 0
#12
RE: .hps Not activating!!

(07-26-2011, 01:04 PM)Kyle Wrote: It should be AddEntityCollideCallback instead of AddEntityCollideCallBack

No. I've used that on other .hps files and it's fine

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
07-26-2011, 08:37 PM
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Russ Money Offline
Senior Member

Posts: 360
Threads: 25
Joined: Dec 2010
Reputation: 4
#13
RE: .hps Not activating!!

For your lang

<Entry Name "level2"> Dorm Area 1 </Entry>

No = sign

Make sure you comb through it.

For your map, have you tried deleting the cache file and running it through Amnesia?

07-26-2011, 08:59 PM
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ObsidianLegion Offline
Member

Posts: 173
Threads: 53
Joined: Jun 2011
Reputation: 0
#14
RE: .hps Not activating!!

(07-26-2011, 08:59 PM)Russ Money Wrote: For your lang

<Entry Name "level2"> Dorm Area 1 </Entry>

No = sign

Make sure you comb through it.

For your map, have you tried deleting the cache file and running it through Amnesia?

Hey! It's Russmoney! How are ya man? Nice vids by the way. (:

And yes, I have :/


"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
07-27-2011, 03:34 PM
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