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Sound Servant_grunt
ZyLogicX Offline
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Posts: 245
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Joined: May 2011
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#1
Sound Servant_grunt

How can I make it so that when I place a servant_grunt it does not make sound untill I walk over the scripted_area when it activates?

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07-29-2011, 04:06 PM
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Tesseract Offline
Senior Member

Posts: 498
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#2
RE: Sound Servant_grunt

(07-29-2011, 04:06 PM)ZyLogicX Wrote: How can I make it so that when I place a servant_grunt it does not make sound untill I walk over the scripted_area when it activates?

you mean to activate when walking into a script area?
07-29-2011, 05:16 PM
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ZyLogicX Offline
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Posts: 245
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#3
RE: Sound Servant_grunt

(07-29-2011, 05:16 PM)Saffire192 Wrote:
(07-29-2011, 04:06 PM)ZyLogicX Wrote: How can I make it so that when I place a servant_grunt it does not make sound untill I walk over the scripted_area when it activates?

you mean to activate when walking into a script area?

No, I mean how can I make it so when enemies are near, it doesnt start the music. Because now when I place an enemy, the music immediately starts, is their a way to turn that off?

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07-29-2011, 06:08 PM
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NyteMyre Offline
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#4
RE: Sound Servant_grunt

clicky:

http://www.frictionalgames.com/forum/thread-9336.html
07-29-2011, 06:14 PM
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