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Work in progress Illumination [Underwater Demonstration Video]
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Tanshaydar Offline
From Beyond

Posts: 3,085
Joined: Mar 2009
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Post: #21
RE: Illumination [TEASER TRAILER]

I really hope it'll be good.
Make it to a weekend release then! I don't want to wait to play after it's finished Sad

08-04-2011 09:33 PM
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Kyle Offline
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Posts: 911
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Post: #22
RE: Illumination [Updates]

Update Details:

Spoiler below!

Fully functional underwater effects that allows the player to be underwater. It was definately some complicated scripting that required much more from me that I ever gave to scripting. Instead of relying on AngelScript, I took a chance at using some more advanced data transfering way from C++. Surprisingly, it worked perfectly, yet I had no idea it would work. I am still currently working on a sort of bobbing effect and swimming. I also had to add a certain amount of time that the player can stay underwater by setting the amount of time to 1 minute. After 40 seconds, the player starts recieving damage but once they run out of oxygen, the player dies. So this prevents players from drinking laudanum which could allow the player to stay underwater for longer. It is rather interesting that it appears that nobody has yet completely done this... Yet now I have. Smile


08-05-2011 09:57 PM
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MrCookieh Offline
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Post: #23
RE: Illumination [Updates]

Underwater? Sweeet!

The Well: Descent - Take a look at it!
08-05-2011 10:28 PM
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xtron Offline
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Post: #24
RE: Illumination [Updates]

wooot nice Kyle! WIN
08-05-2011 11:19 PM
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Kyle Offline
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Post: #25
RE: Illumination [Updates]

Thanks guys. Smile

I think I'm going to have to split up the first map into multiple ones if I add to it any more because I got 636 lines of code and 1,518 objects for it already. xD

(This post was last modified: 08-08-2011 01:15 AM by Kyle.)
08-08-2011 01:15 AM
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RawkBandMan Offline
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Post: #26
RE: Illumination [Updates]

I saw this and I thought it was called Illuminati.

Sounds great. Eagerly awaiting!

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
(This post was last modified: 08-10-2011 02:50 AM by RawkBandMan.)
08-10-2011 02:49 AM
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Kyle Offline
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Post: #27
RE: Illumination [Updates]

(08-10-2011 02:49 AM)XxRoCkBaNdMaNxX Wrote:  I saw this and I thought it was called Illuminati.

Sounds great. Eagerly awaiting!

Spoiler maybe?

Spoiler below!

Actually, I was thinking about having it based off the Illuminati, hence the name, but I also wanted to include other elements of scariness in it. Perhaps cannibals? xD


08-10-2011 03:17 AM
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AlexRobillard Offline
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Posts: 41
Joined: Jun 2011
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Post: #28
RE: Illumination [Updates]

Underwater!?

Finally, I never thought it was possbile!
I am going to play the shit out of this, please make a demo!

08-10-2011 10:20 PM
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Kyle Offline
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Post: #29
RE: Illumination [Updates]

Just included a underwater demonstration video under "Videos" section. Enjoy, and don't forget to watch in HD! Smile

Comments? Concerns? Ask!

(08-10-2011 10:20 PM)AlexRobillard Wrote:  Underwater!?

Finally, I never thought it was possbile!
I am going to play the shit out of this, please make a demo!

Sorry, no demo. It all takes time and making a demo would only delay release date. Tongue

08-11-2011 01:26 AM
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Selyp Offline
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Posts: 210
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Post: #30
RE: Illumination [Underwater Demonstration Video]

Still working on this?

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-15-2011 06:34 AM
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