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script dosen't work!!!
zecuro Offline
Member

Posts: 162
Threads: 33
Joined: Jul 2011
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#1
script dosen't work!!!

hey need some help on a script its a script i took from frictionalwiki and well its suppose to open a book shelf with a lever wellhere the script and a video
http://www.mediafire.com/?gjz7gf6u8mog4pa



void OnStart()
{
SetEntityConnectionStateChangeCallback("lever", "func_shelf");
}


void func_shelf(string &in asEntity, int alState)
{
if (alState == 1)
{
SetMoveObjectState("secret_door",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "secret_door_move_1", 0, false);
return;
}
}
08-04-2011, 04:58 PM
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plutomaniac Offline
Super Moderator

Posts: 6,368
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#2
RE: script dosen't work!!!

Moved to CS&M section
(This post was last modified: 08-05-2011, 09:37 AM by plutomaniac.)
08-04-2011, 09:36 PM
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zecuro Offline
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Posts: 162
Threads: 33
Joined: Jul 2011
Reputation: 3
#3
RE: script dosen't work!!!

(08-04-2011, 09:36 PM)plutomaniac Wrote: Movex to CS&M section

??? sorry kind of new to this stuff
08-04-2011, 09:39 PM
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Tanshaydar Offline
From Beyond

Posts: 3,085
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Joined: Mar 2009
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#4
RE: script dosen't work!!!

Moved to Custom Stories and Modifications section as this is a custom story development question.

08-04-2011, 09:43 PM
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GreyFox Offline
Member

Posts: 162
Threads: 23
Joined: Jul 2011
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#5
RE: script dosen't work!!!

I'm not very good at this stuff so this probably won't work but....

SetMoveObjectState("secret_door",1.0f);

Should there be a space inbetween "secret_door", 1.0f);

Right now you don't have a space, thats just what i've seen out of the ordinary.

Hopefully that'll fix it for you.

-GreyFox

Current Project
Forgotten
08-04-2011, 09:59 PM
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xtron Offline
Senior Member

Posts: 402
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Joined: May 2011
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#6
RE: script dosen't work!!!

The spacing doesn't realy matter I guess.

Double check names and see if there's any misstypings.
08-04-2011, 11:57 PM
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zecuro Offline
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Posts: 162
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Joined: Jul 2011
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#7
RE: script dosen't work!!!

(08-04-2011, 11:57 PM)xtron Wrote: The spacing doesn't realy matter I guess.

Double check names and see if there's any misstypings.

did you check the video its a desktop recorder iand i show you exactly what i've done its a short video
08-05-2011, 01:16 AM
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xtron Offline
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Posts: 402
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Joined: May 2011
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#8
RE: script dosen't work!!!

(08-05-2011, 01:16 AM)zecuro Wrote:
(08-04-2011, 11:57 PM)xtron Wrote: The spacing doesn't realy matter I guess.

Double check names and see if there's any misstypings.

did you check the video its a desktop recorder iand i show you exactly what i've done its a short video

aaaaah, I were too lazy yesterday but I can do it now.
I tried your code and it worked pretty damn good.

Script:
void OnStart()
{
SetEntityConnectionStateChangeCallback("lever", "func_shelf");
}

void func_shelf(string &in asEntity, int alState)
{
if (alState == 1)
{
SetMoveObjectState("shelf",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "secret_door_move_1", 0, false);
return;
}
}

Click here to download the map
(This post was last modified: 08-05-2011, 11:10 AM by xtron.)
08-05-2011, 10:48 AM
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zecuro Offline
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Posts: 162
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Joined: Jul 2011
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#9
RE: script dosen't work!!!

(08-05-2011, 10:48 AM)xtron Wrote:
(08-05-2011, 01:16 AM)zecuro Wrote:
(08-04-2011, 11:57 PM)xtron Wrote: The spacing doesn't realy matter I guess.

Double check names and see if there's any misstypings.

did you check the video its a desktop recorder iand i show you exactly what i've done its a short video

aaaaah, I were too lazy yesterday but I can do it now.
I tried your code and it worked pretty damn good.

Script:
void OnStart()
{
SetEntityConnectionStateChangeCallback("lever", "func_shelf");
}

void func_shelf(string &in asEntity, int alState)
{
if (alState == 1)
{
SetMoveObjectState("shelf",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "secret_door_move_1", 0, false);
return;
}
}

Click here to download the map
after all that complication i must say i rather just push a bookshelf is i more easy

08-05-2011, 07:05 PM
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