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Ropes
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Selyp Offline
Member

Posts: 210
Joined: Feb 2011
Reputation: 7
Post: #1
Ropes
Has anyone messed around with ropes at all? I am working on making a place where the player can use a rope, which actually turned out pretty well. Was just wondering if anyone knew

A.) If there is a way to change the sound of the footsteps from a ladder area without the mod being a total conversion.

B.) If anyone knew how to use RopeAreas to make the rope visible.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
08-08-2011 06:42 AM
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Selyp Offline
Member

Posts: 210
Joined: Feb 2011
Reputation: 7
Post: #2
RE: Ropes
Well figured out how to set the rope to visible, but does anyone know if they can be inactive and set to active once the player uses an item. I am using a SetEntityActive function, but ropes seem to be a bit different, as in they don't disappear even when inactive.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
08-08-2011 07:56 AM
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MrBigzy Offline
Senior Member

Posts: 616
Joined: Mar 2011
Reputation: 8
Post: #3
RE: Ropes
I tried this in the past too, there doesn't seem to be anyway of doing it :V

If you're trying to, say, cut a rope, all I can think of is putting two ropes together to act like one, set them to connect, and then break the connection.
08-08-2011 08:18 AM
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Selyp Offline
Member

Posts: 210
Joined: Feb 2011
Reputation: 7
Post: #4
RE: Ropes
Trying to make it so you can use a rope item, then use it to climb up. Doesn't seem possible with SetEntityActive, but I have another idea, I'll let you guys know if it works

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
08-08-2011 09:09 AM
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