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Monster searching sound bug
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rybray Offline
Junior Member

Posts: 31
Joined: Aug 2011
Reputation: 1
Post: #1
Monster searching sound bug
I had a test room that had script that spawned a monster when the player picks a key up. However, the sound servant_grunt_search.ogg was playing even before the player picked the key up. So I deleted all code relating to the monster and even removed the monster from the editor, but the music is still playing. How do you set up a monster to spawn without the music playing?
08-15-2011 05:04 PM
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Phoroneus Offline
Member

Posts: 141
Joined: Feb 2011
Reputation: 0
Post: #2
RE: Monster searching sound bug
If you open the monster (say servant_grunt.ent) in Model Editor, you can change the "search" sound via User Defined Variables (or remove it), then save the file as "servant_grunt_quiet.ent" or somesuch to differentiate between it and the original.

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08-16-2011 02:32 AM
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