Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster searching sound bug
rybray Offline
Junior Member

Posts: 31
Threads: 9
Joined: Aug 2011
Reputation: 1
#1
Monster searching sound bug

I had a test room that had script that spawned a monster when the player picks a key up. However, the sound servant_grunt_search.ogg was playing even before the player picked the key up. So I deleted all code relating to the monster and even removed the monster from the editor, but the music is still playing. How do you set up a monster to spawn without the music playing?
08-15-2011, 05:04 PM
Find
Phoroneus Offline
Member

Posts: 141
Threads: 12
Joined: Feb 2011
Reputation: 0
#2
RE: Monster searching sound bug

If you open the monster (say servant_grunt.ent) in Model Editor, you can change the "search" sound via User Defined Variables (or remove it), then save the file as "servant_grunt_quiet.ent" or somesuch to differentiate between it and the original.

[Image: at_9365860.png]

Follow Harvest.
08-16-2011, 02:32 AM
Find




Users browsing this thread: 1 Guest(s)