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Bad normal errors
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Tanshaydar Offline
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Post: #11
RE: Bad normal errors
Oh, I haven't seen that. I'll give it a try when I go home. Thanks for the help!

08-19-2011 09:29 AM
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plutomaniac Offline
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Joined: May 2011
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Post: #12
RE: Bad normal errors
Oh great, maybe I should start using the newest blender as well. Actually I have converted a car and it looks incomplete in the editor and game apart from the bad normal errors that is gives. So, maybe this is quad to triangles export problem? Currently I'm using 2.49b version as I recall.

[Image: 2me72wn.gif]
(This post was last modified: 08-19-2011 10:12 AM by plutomaniac.)
08-19-2011 10:12 AM
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Tanshaydar Offline
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Post: #13
RE: Bad normal errors
No, my performance issue is not related to this.
Though, I'll correct every model with this problem.
I'm gonna remake the map...

08-19-2011 08:54 PM
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Tanshaydar Offline
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Post: #14
RE: Bad normal errors
Removing doubles doesn't solve the error. I used Blender 2.59
Blender 2.49b does not import the dae files I have...

08-26-2011 03:41 PM
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plutomaniac Offline
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Post: #15
RE: Bad normal errors
I started using Blender 2.59 as well. Same issue... Sad

[Image: 2me72wn.gif]
08-26-2011 03:57 PM
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DRedshot Offline
Senior Member

Posts: 373
Joined: Jun 2011
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Post: #16
RE: Bad normal errors
I think in blender there is a panel in the buttons menu for normals. Try clicking that picture of a square (Mesh Tools) then clicking mesh tools more options, and the first option (NSize) should be a number. Try changing it to 1, hopefully that will solve your problem Smile

(sorry, I haven't used blender in a while, so I don't know the Menu's name)

I meant this menu: Smile

[Image: blender_buttons_name.png]
[Image: blender_buttons_mesh2.png]

08-26-2011 04:35 PM
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plutomaniac Offline
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Post: #17
RE: Bad normal errors
I did that to a simple shelf and it behaves strange. I will try to edit it in the modeleditor and then update here...

[Image: 2me72wn.gif]
08-26-2011 05:03 PM
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Tanshaydar Offline
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Post: #18
RE: Bad normal errors
Erm, I think it's very different in Blender 2.59
Though, I did something and my object was 1000 times smaller, however it didn't give any bad normal error. I'll try to reproduce that options to see if I'll success.


Last question, how do I give names to objects in 2.59? Because I successfully export the object, but it has no name in model editor Confused

Last edit...

The problem is now solved. I got no bed normal error anymore. I add the names in notepad++ and it works.

Thanks a lot DRedshot and all people trying to help! Your help worked Big Grin

(This post was last modified: 08-26-2011 09:28 PM by Tanshaydar.)
08-26-2011 08:06 PM
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plutomaniac Offline
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Post: #19
RE: Bad normal errors
(08-26-2011 08:06 PM)Tanshaydar Wrote:  Erm, I think it's very different in Blender 2.59
Though, I did something and my object was 1000 times smaller, however it didn't give any bad normal error. I'll try to reproduce that options to see if I'll success.


Last question, how do I give names to objects in 2.59? Because I successfully export the object, but it has no name in model editor Confused

Last edit...

The problem is now solved. I got no bed normal error anymore. I add the names in notepad++ and it works.

Thanks a lot DRedshot and all people trying to help! Your help worked Big Grin

Hey can you make a small guide in the wiki for me/others to solve it as well? Just a small or quick one or at least here? Smile

[Image: 2me72wn.gif]
08-26-2011 09:34 PM
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Tanshaydar Offline
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Post: #20
RE: Bad normal errors
Edit mod (tab)
Object is chosen (a)
Press W -> Remove Doubles
Choose Properties panel
Units -> Metric -> Degrees
Press N and in the new window, Normal Size to 1.000

Export it. It should do, however I'm not sure, I might have skipped one step. You might need to set scaling to 1.000 under Metric Degrees too.

08-26-2011 09:45 PM
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