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Leveleditor forces items in another height when I move them.
Rownbear Offline
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#1
Leveleditor forces items in another height when I move them.

Is there a way to stop the level editor from automatically put items in the 25,50,75 height. when I have an item in say 3,35 And i move it, it automatically falls to 3,25 instead. I have to continuosly edit the number or move the items by clicking on the + or - for the X/Z values.

Help appreciated.

(This post was last modified: 08-20-2011, 05:33 PM by Rownbear.)
08-20-2011, 09:42 AM
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darkside Offline
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Posts: 20
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Joined: Aug 2011
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#2
RE: Leveleditor forces items in another height when I move them.

maybe take out snap to grid?

Snowy background, anyone?
Now, where was that grunt with the santa hat ....
08-20-2011, 10:01 AM
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JetlinerX Offline
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#3
RE: Leveleditor forces items in another height when I move them.

Click the magnet looking thing on the bottom of the map editor. That thing is "snap to grid" meaning everything is going to be uniform with that on. If that is off, then you can move everything very tediously.

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

08-20-2011, 03:40 PM
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Ongka Offline
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#4
RE: Leveleditor forces items in another height when I move them.

You can also set the value in the box beside lower.

[Image: 18694.png]
08-20-2011, 03:47 PM
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JetlinerX Offline
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#5
RE: Leveleditor forces items in another height when I move them.

I think thats what hes trying to do, but its snapping to a grid so he cant keep them in the right spot.

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

08-20-2011, 03:48 PM
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Ongka Offline
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#6
RE: Leveleditor forces items in another height when I move them.

The grid gets smaller if you lower the value.

[Image: 18694.png]
08-20-2011, 04:54 PM
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Rownbear Offline
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#7
RE: Leveleditor forces items in another height when I move them.

Thanks for the help all Smile

08-20-2011, 05:33 PM
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