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Callback for when Enemy stops looking for you
sgthale Offline
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#1
Callback for when Enemy stops looking for you

Is there such a function called when the monster stops looking for you because you escaped and/or he cant find you?Also if he runs out of navigation nodes
(This post was last modified: 08-21-2011, 04:39 AM by sgthale.)
08-21-2011, 04:38 AM
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#2
RE: Callback for when Enemy stops looking for you

The level editor allows you to specify a function name for the enemy entity. You could try using that.

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08-21-2011, 04:52 AM
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