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How to make enemies bang doors
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sgthale Offline
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Post: #1
How to make enemies bang doors

I was wandering how you can make an enemy bang doors like when you get near it. Is it just some particle effects and the sound playing?
08-26-2011 02:47 AM
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Rapture Offline
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Post: #2
RE: How to make enemies bang doors

Yes, with combination of PropImpulses, screen effects, etc
08-26-2011 02:53 AM
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sgthale Offline
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Post: #3
RE: How to make enemies bang doors

do you have to preload a particle entity?
08-26-2011 03:08 AM
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Kyle Offline
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Post: #4
RE: How to make enemies bang doors

(08-26-2011 03:08 AM)sgthale Wrote:  do you have to preload a particle entity?

You don't have to preload a particle system, but you can if you want to. It just results in less lag when the particle system is created at an area, but it takes longer for the level to load.

(This post was last modified: 08-26-2011 03:13 AM by Kyle.)
08-26-2011 03:12 AM
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Your Computer Offline
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Post: #5
RE: How to make enemies bang doors

(08-26-2011 03:08 AM)sgthale Wrote:  do you have to preload a particle entity?

Preloading is recommended when you haven't already placed the particle system in the map. If it is in the map, then it'll get loaded with the map.

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08-26-2011 03:22 AM
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Cranky Old Man Offline
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Post: #6
RE: How to make enemies bang doors

(08-26-2011 03:22 AM)Your Computer Wrote:  
(08-26-2011 03:08 AM)sgthale Wrote:  do you have to preload a particle entity?

Preloading is recommended when you haven't already placed the particle system in the map. If it is in the map, then it'll get loaded with the map.
If it's in the map, you mean like if it's permanently active and not summoned by something like a scripted area?
I've preloaded all my particle effects and sounds, but I don't notice the slightest difference. Is it only noticable on slow computers? How slow are we talking?

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05-05-2012 12:14 PM
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Your Computer Offline
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Post: #7
RE: How to make enemies bang doors

(05-05-2012 12:14 PM)Cranky Old Man Wrote:  If it's in the map, you mean like if it's permanently active and not summoned by something like a scripted area?
I've preloaded all my particle effects and sounds, but I don't notice the slightest difference. Is it only noticable on slow computers? How slow are we talking?

A particle system can cause temporary lag on any computer, specifically those without a solid state drive, but it depends on the particle system itself. A PS file is really small in size, at least compared to the textures it references. If a particle system references a lot of textures, specifically textures that near 1 MB or more, then you may experience lag when it is being loaded.

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05-05-2012 04:08 PM
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