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SOMA Original Soundtrack

Mikko Tarmia’s SOMA OST is now available for download and streaming through iTunes, Spotify and other online services. 24 tracks of music from SOMA, tweaked and modified to create the best possible soundtrack release.

https://itunes.apple.com/fi/album/soma-original-video-game-soundtrack/id...
https://play.spotify.com/album/0pzJhUMa0muZMC3vNKlsPW

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New SOMA Trailer and Launch Statistics

SOMA launched on September 22nd for PC and PS4 to the frightened delight of horror fans everywhere. Today, Frictional Games is releasing a new trailer highlighting some of the game's terrifying moments with reactions from the press.

In a new blog post, Frictional Games discusses some of the details of SOMA's launch, including sales and their opinion of the game's reception. Some highlights include:
- 92,000+ copies sold across all platforms after one week. Amnesia: The Dark Descent sold 30,000 in the first month.
- Their thoughts on comparing the horror-styles of SOMA and the Amnesia games.
- Possible decreases in piracy.

From Frictional Games, creators of Amnesia: The Dark Descent, SOMA is a sci-fi horror game that questions our concepts of identity, consciousness, and what it means to be human.

SOMA is available for $29.99 on PS4 via the PlayStation Store, and for PC (Windows/Mac/Linux) via digital distributors including Steam, GOG.com, and Humble Store.

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First of a daily video series from Frictional Games.

Dive deeper into the world of SOMA to uncover more about the events and stories preceding the game with the live-action mini-series from Frictional Games and Imagos Films.

Watch Transmission #1:


A new episode will be available daily, Sept. 28 through Oct. 5, through the Frictional Games YouTube channel.

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Frictional Games Presents SOMA - Available Now

September 22, 2015Frictional Games, creators of the Amnesia and Penumbra series, presents SOMA. Plunging into the abyss to tear at the delicate threads of human consciousness, SOMA is available today on PlayStation 4 and PC.



Creative Director Thomas Grip, reflecting on the development of SOMA:

"Five years ago, SOMA started as a simple idea; to make a game that would explore the more disturbing aspects of what it means to be a conscious being. Since then, we have gone through years of iterations, lots of hard work and almost tripled the size of our team. And finally, today, the game is done. We are very proud of how it has turned out, and feel that we have achieved what we set out to do. It has easily been the most ambitious project we have undertaken, and getting to this point has been quite a struggle. We hope people find SOMA to be a creepy and provocative experience that stays with them long after playing."

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

From Frictional Games, creators of Amnesia: The Dark Descent, SOMA is a sci-fi horror game that questions our concepts of identity, consciousness, and what it means to be human.

SOMA is available for $29.99 on PS4 via the PlayStation Store, and for PC (Windows/Mac/Linux) via digital distributors including Steam, GOG.com, and Humble Store.

Discuss this article in the forum.

SOMA Reviews

“Frictional’s latest title is a benchmark for the horror genre, and easily one of the best examples of video game storytelling this year. Whether you're a returning fan, or a horror newbie, SOMA deserves your immediate attention.”
The Escapist

“Soma stayed on my mind for days after the credits rolled, and the final sequence is one of the most intense I’ve experienced in years.”
Gameinformer

“SOMA succeeds at crafting something much more meaningful in a genre that’s deserving of more than just simple jump scares.”
Gamespot

“It’s genuinely disconcerting, and few games play with ambiguity so well or confidently.”
IGN

"That Frictional has been able to take such an over-used concept as exploring an abandoned research base, populated by bloody corpses and monsters, and turn it into a sombre philosophical adventure that is also exciting and even funny, is quite the achievement."
Eurogamer

“Visually, it’s a masterpiece, and every room tells a story: about the people who lived there, about what went wrong, about the outside world, or about yourself.”
PC Gamer

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