We got kicked off our old server for "consuming" too much server power. After a couple of hectic days we now have the company, forum and support pages back, it's a good thing we already had a new dedicated server up and running!
We are now running all our sites from it, we had not planned to move all the sites already but, well, we had no choice any longer. As we had to move quickly some things might be broken, new, strange and odd, we might get the time to fix things up a bit more later. But for now this will do and we are now resuming our regular game development jobs.
Helsingborg, Sweden 13th of May,
Penumbra: Black Plague for Mac OS X & Linux released!
Regardless of your computer platform of choice it is now possible to enjoy the full Penumbra: Black Plague experience. Following up on the release of the demo two weeks ago the full versions are now available for $19.99 and can be obtained from http://www.penumbrablackplague.com/site/buy.php.
Mac minimum requirements:
OS: Mac OS X 10.4 or newer
Video Card: Radeon 9600/GeForce 4(GeForce4MX not supported)
Linux minimum requirements:
Processor: 1 Ghz
Video Card: Radeon 8500/GeForce 3(GeForce4MX not supported)
Misc: Kernel 2.6 or higher, glibc 2.3, X11R6 with 3D acceleration, for x86_64 CPU, 32-bit environment must be installed
If you have not played the prequel, Penumbra: Overture, we would recommend it before trying Black Plague. Of course Overture is available for Mac & Linux and can be found at http://www.penumbra-overture.com.
A look into the past released
To all dear Windows users,
Before creating Penumbra and before founding Frictional Games, Thomas Grip worked on a game called Unbirth, unfortunately this game was never finished due to various issues. Unbirth was a game much like Penumbra, a first person real-time rendered adventure horror game, but without the nifty physics. During the past two years, players of Penumbra has continually asked if it would be possible to release any working code of the game, and well, Thomas decided that it actually is possible!
An alpha version of the game is now released at http://unbirth.frictionalgames.com as well as a short presentation about the game, how it was made and why it was, sadly, never finished. It is an unstable, but working demonstration and gives an insight into the history of the ideas and design choices that was an inspirational source in the creation of Penumbra.Discuss this article in the forum.
We have had our hands full for the last couple of weeks and many things have been going on. So lets get right to it and report about it all!
Last week an expansion to Penumbra: Black Plague was announced dubbed Penumbra: Requiem. This short but sweet expansion will give the players some final gritty details on the Penumbra story as well as a concentrated batch of puzzle solving. We are currently working away on the expansion and as we get further into development more details will be released, at the moment a July 2008 release date is the goal.
At the end of last week Thomas and I went to Russia to visit the KRI event in Moscow, a developers conference where we were invited to talk about how we do things and how the production of Penumbra: Black Plague went about. To read all about it and to see some pretty pictures - check this forum thread!
This week we released the Penumbra: Black Plague demos for Mac OS X & Linux, you can get them at the demo site. The full version will come soon so check back for updates, hopefully next week. We have also released Mac & Linux updated demos for Penumbra: Overture that fixes and improves the game, most noticeably the problems with ATI HD cards. The updates for the full version of Penumbra: Overture should hopefully be released next week.
For those out there with a Novint Falcon, Penumbra: Black Plague HaptX edition is coming on the 28th of May. The HaptX editon will include a ton of nifty cool features especially for the Falcon, you can for example squeeze soft object like the bloody guts of monsters! Yuck!
Eager to read more reviews about Penumbra: Black Plague? You can find some at DieHardGameFan, Adventure Corner, Adventure EU, Adventure Classic Gaming, Eurogamer and many other places. There is also a review and an interview over at Adventure Island.Discuss this article in the forum.
Frictional Games announces Penumbra Sequel
Penumbra 3 : Back With a Vengeance to be released worldwide Q1 2009
Helsingborg, Sweden - Frictional Games proudly announces the release of the third game in the Penumbra Series, named "Back with a vengeance". This highly anticipated chapter in the Penumbra story will have the protagonist making a final stand against the alien threat faced in Black Plague. "We really thought that the last game ended in a rather lame fashion and wanted the series to go out with a bang!", says co-owner Thomas Grip. "And what better way to create a bang than with an action-filled blood soaked ending! Everyone loves explosions and we feel that we need to cash in on that too!".
The game starts out as Philip awakens in a dark basement. Dazzled and confused he starts doing the only thing he can - pumping those muscles! By using his engineering skills he starts building one badazz gym and make sure no aliens will mess with him anymore. Full off steroids and 110% raw muscle strength, Philip sets out to destroy the alien threat with machineguns, bazookas and hand-to-hand techniques!
Main features include
- Physically simulated gym. At any point during the game, Philip can start pumping the iron!!
- Bucket loads of blood and gore!
- Timed button events to further enhance the action!!!
- A great arsenal with all kinds of guns, rifles and weapons of mass destruction!
- No bloody puzzles!!!
- Adults Only Rating!
You know you want it!!!!
"Take that you modda fogga!!!!!!" - Philip
Down here in the very south and sunny part of Sweden we have had a quite snow free winter, until today... For some reason a "blizzard" is roaming outside today and what could be better to do on a day such as this than to read a couple of reviews?
"Little touches like the ambient music and subtle film grain only add to the unsettling atmosphere, which is utilised via various plot devices almost as a weapon against your senses."
"Give me a shotgun and a zombie horde, and I will quite happily empty shells for a number of unspecified hours, with little variation in game play or surroundings. But a funny thing happened while I was playing Penumbra Black, I forgot all about guns, I forgot all about my instinctive healthy urge to kill, and I started to enjoy being scared and even more shockingly, enjoyed thinking."
"If you’re in the market for a bite-sized chunk of the freshest horror adventure in years, play this game. It’s unusual, smart, and above all, entertaining, if you can embrace the unconventional approach."
"Distant noises immerse players into the game, while whispers and strange noises, along with music that is similarly creepy, works wonders to draw players in immediately."
In addition to the above mentioned reviews there has been a ton of international reviews in all languages imaginable as well as daily newspaper and TV coverage here in Sweden.
Hmm what else, oh yes, when poking around in the work folders we found this sort of sketch, it is supposedly a gnomes work of something soon to be. As always with gnomes they leave quite a mess, so at the moment we are a bit lost on what it was we were working on, it's a puzzle in itself to find the work logs of yesterday. When we get our act together we shall return with more precise information! -Sorry it's Monday evening and I really needed to fill out this part with some text.Discuss this article in the forum.