This year began pretty well for us, things were looking good and the future of 2009, 2010 was planned. Then due to the normal unfortunate events in this unstable business we found ourselves in quite a pickle.
We have had our fair share of pickles during the years we have been running Frictional Games, as some might remember, our very first publisher didn't really feel like paying us properly for the first game we did in the Penumbra series. We have always managed to find some solution to go on and make things work, for this year's pickle we did our best but things didn't look too good...
Then there was the Steam sale of the Penumbra Collection during the early weekend in June. The future all of the sudden looked a lot brighter for us, a possibility to continue the work on the next game "Unknown" presented itself, it wasn't a 100% final vision of how to do it but it was definitely "vision-able".
Then this weekend came...
We had planned for a re-release of the Mac & Linux versions of Penumbra as a Collection. We sent out a PR and made some noise during the week to make sure it was known the Collection would sell for USD 5 during the weekend. We also came in contact with Helios - the Linux blogger with a big heart for many things. He wanted to do a write-up on the Linux version and got all excited about making it fit with the weekend deal and, oh my, did he make it fit!
Due to the blog, the Slashdot article about the blog, Linux and Mac sites posting of the PR we ended up with an excellent weekend of chaos. Because of this we are now as good as set to focus completely on making the next game, which is great compared to spending most of the day working on survival solutions.
In short, a tremendous Thank You! To everyone for this weeks coverage and to all users that gave us their support by purchasing the game during the weekend deals on Steam and the past few days. It has really turned things around for us.
Best of regards,
Ps. Read our blog to keep track of our progress with Unknown!
Helsingborg, Sweden - 15th of July 2009
With a brand new installer the three Penumbra games will be available as a single download starting this Friday the 17th. The new release will improve the user experience compared to the original "three downloads with three serials"-installation procedure.
During the launch weekend of Friday the 17th to Sunday the 19th the Penumbra Collection for Mac & Linux will sell for a mere USD 5! Windows users recently had the same offer available to them and due to numerous inquires from Mac & Linux gamers we hope that this offer will achieve full cross-platform horror enjoyment. After the launch weekend the Penumbra Collection will sell for USD 20.
The Penumbra Collection will be available in the Frictional Games Store for Mac & linux. In addition the Mac version will also be available from the Mac Game Store, Mac Games Arcade and the recently launched Gamer's Gate for Mac. All stores are participating in the USD 5 weekend launch!
About the Penumbra Collection
The Penumbra Collection consist of Penumbra: Overture, Penumbra: Black Plague and the expansion Penumbra: Requiem. Penumbra is a horror adventure featuring a unique physics interaction system, detailed story and dreadful environments. The series has received numerous awards, critical acclaim and recognition for its rejuvenation of the adventure genre as well as its fresh approach to the survival horror genre. Visit http://www.penumbragame.com/ for more information, media and demos.
About Frictional Games
A small independent game developer located in the south of Sweden, developing unique technologies to power their creative game ideas. Currently with a crew of four in-house, with a network of contractors to utilise during production, enables the company to be dynamic and efficient. Visit http://www.frictionalgames.com/ for more information.
Visit our blog, http://frictionalgames.blogspot.com/, to follow our work in progress and to participate in the discussions about game development, design, horror and related topics.
Instead of using the Work Log in the forums to report about development, we have decided to launch a brand new Blog. The Blog will discuss development of our upcoming game Unknown and also horror games in general.
The Blog can be found here:
Make sure to Subscribe!
Helsingborg, Sweden - May 18, 2009
After over a year of technology development and prototyping we are finally at the tipping point as ideas comes to life on the screen in front of us. With our very first early version of "Unknown" ready, we are more confident than ever that we are on the right track as to what will become a great horror game. With the previous award winning Penumbra series to live up to we have been working hard on coming up with a concept that improves the already winning formula - horror without violence. With "Unknown" we have started from the very beginning - creating a new game engine, development tools, re-thinking and improving the physics interaction, evaluated every little part of Penumbra as to figure out the best way to create the experience.
"Unknown" is a first person survival horror game set in the 18th century. The player is caught in the middle of the unknown as he explores an old castle, dating back as far as the 14th century. With a "hands-on" physics interaction system the player can examine objects and control his surroundings in a way that is unique to the games developed by Frictional Games, for example it's possible to slowly drag drawers open to examine the inside in search for clues. To be careful is a must as the sanity of the player could quickly falter if inhabitants of the castle were to take notice of him. Different parts of the castle has widely different architecture, reflecting the centuries that has passed since the castle was initially built. Today's two screens, gives a peak of a more modern part of the castle as well as the older and decaying part of it.
At this stage of development we are confident that we can successfully demonstrate the final game and as such we send out a call to all interested publishers to contact us for their potential and welcome participation in taking this horror experience to the next level. Please visit our website for more information and to contact us through our contact page.
A small studio located in the south of Sweden, developing unique technologies to power their creative game ideas. Currently with a crew of four in-house, with a network of contractors to utilize during production, enables the company to be dynamic and efficient. http://www.frictionalgames.com
Nordic Game Program
"Unknown" has received a 300 000 DKK support funding from the Nordic Game Program. To learn more about Nordic Game Program, visit http://www.nordicgameprogram.org
Survival horror game with a unique physics interaction and a dense atmosphere, creating one of the few truly horrifying experiences available on Windows, Mac & Linux. The Penumbra Series Website.
Helsingborg, Sweden - March 31, 2009
Today we are releasing a first teaser of our upcoming survival horror game, "Unknown". The video gives a quick demonstration of the mood and style we are aiming for, as well as demonstrating the maturity of the in-house developed HPL2 game engine. We have expanded the engine to include tools for testing, creating and editing levels - all of which have been used to create the level in the teaser. The tools are used during the production of the game and are also going to be part of the final release, allowing for end-user content creation.
"Unknown" has recently entered full production and is preliminary scheduled for an early Q2 2010 release.
A small studio located in the south of Sweden, developing unique technologies to power their creative game ideas. Currently with a crew of four in-house, with a network of contractors to utilise during production, enables the company to be dynamic and efficient.
Nordic Game Program
The "Unknown" game project has received a 300 000 DKK support funding from the Nordic Game Program. To learn more about Nordic Game Program, visit http://www.nordicgameprogram.org/