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Penumbra: Overture for Linux out now!

Helsingborg, Sweden 30th May,

Recently we moved our office to a more Arctic location and took the opptortunity to get ourselves a penguin pet. We put him through various challenging escapades, strange rituals and voila: We can proudly present the Linux version of Penumbra: Overture Episode 1.

Penumbra: Overture is a first person survival horror game, created by Frictional Games and runs on the internally developed HPL-Engine. An engine that is now cross-platform, soon to be supporting the Mac OS X platform as well.

The "port" to Linux has been developed by Edward Rudd, who can also take credit for the upcoming Mac release. The HPL-Engine has from it's initial design process been developed with portability in mind, utilizing cross-platform technologies such as OpenGL, OpenAL, Collada and AngelScript. This has enabled the Linux and Mac development to go much smoother, making the Linux release possible soon after the Windows release. The Mac version is slightly delayed due to some unfortunate bumps in the road, but we hope to have overcome these in a not too distant future.

About Penumbra: Overture
Penumbra: Overture is a first person adventure game which focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past.

Played from a first person viewpoint, Penumbra: Overture is very different from other adventure games. Not only is it powered by a 3D engine utilising cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction. The player can open drawers, pull levers, pick up objects and more using natural mouse movements creating a highly interactive and immersive game world.

Penumbra: Overture will keep players on the edge as they have to explore scary and immersive environments never knowing what is behind the next corner. The world is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered.

Find out more at: www.Penumbra-Overture.com

About Frictional Games
Frictional Games was founded in 2006 in the city of Helsingborg, located in the south of Sweden. After having released the Penumbra technology demonstration in early 2006 and receiving a warm welcome from gaming communities all over the world, the possibility to turn the project into a full-blown game was to good to be missed.

Frictional Games is a small company with three people at it's core creating the majority of the content and technology for the games. A network of external contributors provide additional resources in music, coding, writing and other specialized areas.

Find out more at: www.FrictionalGames.com

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This weeks reviews

As usual we have six reviews for you, this time the majority in English!

PCGZine logo A review can be read in issue 5 of the free PDF magazine PCGzine.com.

GWN logo "So many great experiences are put throughout this game. The appearance and physics are more along the line of a FPS rather than an Adventure game." -GWN.com.

Darkzero logo "Penumbra is certainly a game to give time to if you are a fan of the horror or adventure genres." -Darkzero.co.uk.

AOL logo "Everything about Penumbra's sneaking and system of non-violence builds up suspense, and the missing "save-anywhere" feature clearly means to increase the tension players should feel. Luckily, areas tend to be fairly small, and the auto-save kicks in often enough to keep it from being a nuisance." -AOL.co.uk.

Yougamers logo "A fun blend of a few different genres, with some new gameplay mechanics thrown in for good measure. Part thriller, part puzzle solver and part FPS, the end result is a solid first attempt at an engrossing interactive story. With an eye toward the future, the Penumbra series may become an example of episodic gaming done right." -Yougamers.com.

Telenet.be logo A Belgian review at Telenet.be.

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More reviews and a little notice

Six new reviews to tell you about this week, keep your babelfish ready!

During the last couple of weeks progress has been hectic with the Linux version of Penumbra: Overture, this week we will be able to release the final demo! And next week we will release...

Play tm logo "Where Penumbra really wins through however is in its storytelling and puzzle solving. I would like to have seen a lot more of this as it's the vagueness and lack of information that truly keeps you gripped to the plot throughout; as you share in the main protagonist's complete bewilderment. I also found the tasks to be very entertaining as they provide a bit more of a brain workout than other recent adventure games have in the past, and at least it's all logical too."

SVT logo A Swedish review from TV can be seen by visiting SVT.se.

Eurogamer logo A German review at Eurogamer.de.

Gamepark logo A Czech review at Gamepark.cz.

Doupe logo One more Czech review at Doupe.cz.

Sector.sk logo A Slovakian review at Sector.sk.

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New week, new roundup

This weeks reviews are mainly in exotic and fascinating languages, Penumbra: Overture is getting around!

Rewired Mind "Yet, Penumbra fails to reach the dizzying heights of greatness that it’s capable of. Is it worth playing, though? If you’re willing to try out something new, something that isn’t always perfect, then sure, you won’t be disappointed." -rewiredmind.com.

GameZone A German review at Gamezone.de.

Adventure-eu A German review at adventure-eu.com.

PC Action A German review in the June issue of PC Action.

Canard pc A French review in issue 148(May) of Canard PC.

Fok! logo A Dutch review can be found at games.fok.nl.

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Independent game of the year

sdsi award

During this years "Spelgalan". the Swedish game industries yearly award event, Penumbra: Overture was nominated in the Independent game of the year category by the Swedish computer games institute. We can now happily report, and give you a nice image to behold, that we won!

Anton Adamse attended the show in the hopes to bring home the price, as this came to be he proudly entered the stage to receive the award and in doing so got told the following...

"An independent game is often regarded as well done, as it succeeds with exceeding any particular detail. This game however, succeeds as a whole. Everything from concept and presentation, to execution and distribution feels thought-out and well followed through."

We send our congratulations to the other 4 nominees: PacPac, Origo, DreamLords and Pandaland.

A slight problem remains, where in our office should we place this award?

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