First of all we would like to inform you that Gamer's Gate is having a 70% discount on all Penumbra games this weekend. In fact they have already started and the offer is available to Windows and Mac users. If you have not yet played Penumbra, and want some warm-up before Amnesia, you know what to do!
And in case you have missed any interviews and need something more to dig into before the release next week, we decided to have a little roundup. What follows are some of the articles and interviews concerning Amnesia from the last two months or so.
Gamasutra article on horror games
An article on the future of survival horror, where we were part of the interviewees.
Interview with Game-Central
An interview about FG, Amnesia and horror in general.
Discussion on our design philosophy
We talk to Neoseeker about design and horror in general.
PC Gamer UK liked the game enough to want to interview us.
Why you should be excited about Amnesia
MMGN lists seven reason why you should be excited about Amnesia. Also note that they have a competition where people living in Australia have chance to win the game.
A new day, a new trailer. Today we demonstrate some exploration and puzzle solving in Amnesia, quite the opposite to our previous gameplay trailer.
Read the latest blog post for some background info on the creation of the puzzle seen in the video.
In case your memory is lacking, we are only 1 week away from the 8th of September release date. Stay tuned for more goodies to come during the following days.
Pre-order now and save 10%!
Thanks to the over 2000 pre-orders that we got for Amnesia, we made an ingame commentary system. While playing Amnesia you will have the option to turn on commentaries and listen to over 60 minutes of chitchat about the creation of the game.
With this video we give you a little taste, more will come before the release of Amnesia. Make sure to read the latest blog post from Thomas that talks about the making of the commentary.
Pre-order now and save 10%!
Helsingborg, Sweden, 27/8 – 2010
We at Frictional Games are happy to announce that Amnesia: The Dark Descent has gone gold. We are extremely pleased with our creation and cannot wait to unleash our bundle of madness on the 8th of September. We feel that we have taken a giant leap forward compared to our previous games, the Penumbra series.
Amnesia: The Dark Descent is a first person horror game with a focus on immersion. It is a game where atmosphere and story comes first. We hope that the game will be a breeze of fresh air, in a genre otherwise populated by "one-man-army action hero" sagas. In Amnesia you are almost completely defenseless, something we believe not only makes the game a lot scarier, but also gives a vastly different experience.
On the 8th of September, an interactive nightmare where reality is a fragile concept awaits.
Do you have what it takes to survive?
Details - Amnesia: The Dark Descent
Available: http://store.frictionalgames.com and most major online retailers.
Platforms: Windows, Mac OS X & Linux.
Languages: English - with localized text for French, German, Italian & Spanish.
Recommended Computer Specifications:
- Windows XP/Vista/7, OS X 10.5.8/10.6.4 or Linux distribution released in 2010.
- NVIDIA GeForce 6 / ATI Radeon HD.
- 2.0 Ghz CPU.
- 2 GB RAM.
- 2.5 GB Free hard disk space.
My hands tremble as I write this and my mind is left weakened by the things I have witnessed. The contents of this message might be too terrible and unspeakable to believe, but I assure you that it is all very real. For the sake of us all, I urge you, dear Reader, to keep an open mind, and very seriously consider the matters which I am about to disclose.
You might be familiar with "Amnesia: The Dark Descent", a sort of interactive horror experience supposedly run on Personal Difference Engines. Exposure to it is said to induce nightmares, evoke strong sensations of fear and even reports of involuntary hospitalization has surfaced. Foggy details can be found at its electronic net dwelling, www.AmnesiaGame.com, but it proved not nearly enough to satisfy my curiosity. I felt an urge to learn more about this stygian binary apprehension and decided to seek out its infamous creator, Frictional Games. To do so I had to travel to the remote port town of Helsingborg, located in the dark southern depths of Sweden.
Upon arrival I was overwhelmed by a distinct sense of discomfort. This feeling escalated as I started to ask the townspeople of Frictional Games' whereabouts. People seemed to shudder by the mere mentioning of the name, refusing to reveal anything which could lead me in the right direction. Only by bribing a local drunkard was I able to find out more about the creators of "Amnesia: The Dark Descent". Disturbing details emerged from the old man's frantic babble, haunting my mind as I followed his directions toward the supposed workshop. Approaching my destination, alleyways grew narrower, edifices more imposing and the townsfolk increasingly withdrawn and repugnant.
After an unnerving stroll I found the sought-for address and faced a derelict building, oozing of decay and eons of neglect. Stepping inside I found the walls filled with strange drawings that grew more and more vexing the further in I got. God knows what drove me, trembling as I was, but my thirst for knowledge was strong and I eventually ventured into the house's underground quarters. Greeting me there was a picture that truly chilled me to the core. So blasphemous was the eldritch creature painted on the canvas, that a mere glimpse almost put me in a frenzied panic. This was not the work of sane men.
The space opened up into a gloomy room with a row of cells at the far end. I carefully approached one of the barred compartments and lit a match to investigate it closer. An overwhelming rush of fear, so strong that I thought my heart would stop, shot through my veins. The lit match fell from my numb fingers and was immediately snuffed by the damp stone floor. Desperately I scrambled to get out and ran towards the door. In my panic I snatched a few documents and stumbled out of that wicked house, fighting my way through the dark alleys, determined to leave this god forsaken land forever.
As I write this, I am browsing through the documents I found, a couple of which I have attached to this message. I have come across a terrible passage, detailing the date of release for this monstrous creation. On the 8th of September 2010 the stars will align and "Amnesia: The Dark Descent" will be unleashed upon the world. I fear for us all.
You might wonder dear Reader, what startled me so inside that murky cellar. Behind those rotten metal bars, a pair of loathsome eyes stared back at me. The ungodly cellar-room painting was not the work of some twisted mind's imagination – it was a portrait!
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