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Dark Penumbra Soundtrack Released to Critical Acclaim

Mikkeli, Finland – January 8th 2010 – The Sound of Fiction record label today released a special edition of the Penumbra Soundtrack. The Penumbra series, developed by Frictional Games, has achieved cult status, and Mikko Tarmia’s essential soundscape has been consistently lauded as one of the series’ greatest achievements.

For the first time all in one place the album delivers over one hour and 27 tracks of remastered music from all three games, in addition to exclusive and previously unreleased material. Series narrative designer, Tom Jubert, returns to provide an exclusive text and further insight into Penumbra’s twisted tale. The series’ dark, signature theme tunes and ambient soundscapes make this an essential purchase for any VGM or horror aficionado, not to mention the serious Penumbra fan.

The CD edition is available for RRP €15.90 from the project's official website, where you can also find music clips and freebies: one full music track and the much requested piano note sheet for the Penumbra Overture theme. The download edition is available for RRP €9.90 from Frictional Games' online store. Purchase the Penumbra Soundtrack together with The Sound of Fiction’s first release, AIKA, for just RRP €24.90.

CD Edition @ Official Project Website: www.thesoundoffiction.com/PenumbraOST
Download Edition @ Frictional Games’ Store: store.frictionalgames.com

About The Sound of Fiction
The Sound of Fiction is an independent record label, established in 2008 by Mikko Tarmia. The label specialises in bringing film and video game music to its fans, and launched AIKA – its first release – to critical acclaim last year.

For more information, visit www.thesoundoffiction.com

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The art of Timelapse.

To speed up the development of our next horror game Amnesia: The Dark Descent we have started to timelapse ourselves. This way it only takes 5 minutes to do the same amount of work as you would normally need 30 minutes to accomplish!

To demonstrate take a look at our latest video, showing just how fast you can be when using our Level Editor for Amnesia. You can also read a bit more about the video and the creation of it in our latest blog post.

Hope you are all having a great weekend!

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Interview spills a lot of secrets and causes amnesia

A short news post about an interview we did yesterday, it gives some insight into our daily life as well as a ton of new information about Amnesia: The Dark Descent.

You'll find the interview over at Linux Gaming News.

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Amnesia: The Dark Descent - Getting Cosy

A short ingame video from our upcoming horror game, make sure you have someone to hold your hand while watching! Be sure to subscribe to our YouTube Channel.

"The cast of Amnesia spending time in solitude before going on set."

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Amnesia entered into the IGF competition

During the weekend we finished a demo build of our upcoming game Amnesia: The Dark Descent.

"Amnesia? What's that?"

Oh, Sorry, "Amnesia: The Dark Descent" is the final name for our project that has previously had the work title Lux Tenebras/Unknown.

The demo sent in to the IGF competition is fully playable and full featured - it has everything that the final game will have, with the exception of some missing voice acting, placeholders and work in progress content. It is not the complete game from start to finish, rather it is the first part of the game with everything in place to give the experience of the final game. So that there is no misunderstanding, the demo is only for the IGF judges.

"Sounds great, when can we see some stuff?"

At the start of the year we decided to fully concentrate on the development of the game and we will continue to do so for the rest of the year. There will be plenty of time next year to show and tell what the game will be about before release! We did however make sure to put up a new site for the game, it has some new content as well, Amnesia: The Dark Descent.

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