New Survival Horror Game Announced by the creators of the acclaimed Penumbra series
Helsingborg, Sweden (September 19, 2008) – Frictional Games announces that they are hard at work with a new, currently untitled, horror game. The upcoming project is set in the late 18th century and will take the player on a thrill-ride through the depths of madness and explore the dark side of the human emotions. Frictional Games promises to deliver a truly frightening first person survival horror game.
The primary aim is to make the game as scary and atmospheric as possible. "There are plenty of ideas that we never realized in the Penumbra games. We think it is possible to go a lot further in terms of evoking unsettling feelings and a sense of dread in the player", says co-founder and sound designer Jens Nilsson. The atmosphere is not the only focus of the game though and Frictional Games is determined to deliver a solid gameplay experience.
"We intend to give players a lot of freedom in our upcoming game", explains Thomas Grip, co-founder and lead programmer at Frictional Games. "Instead of following a laid out route we want players to choose for themselves how they want to progress and how deep they want explore various aspects of the game world".
Though the project will have a large focus on freedom, story will not be neglected. Frictional Games have been hard at work to develop a multitude of new ways to tell a story and yet allow for a dynamic gameplay. The goal is to make the story and gameplay converge and create a truly engaging and unique experience.
Release date is currently unknown. Stay tuned for more information by visiting the web site http://www.nextfrictionalgame.com/ or by signing up for the newsletter at http://www.frictionalgames.com/propaganda/.
A small studio located in the south of Sweden, developing unique technologies to power their creative game ideas. Currently with a crew of four inhouse, with a network of contractors to utilise during production, enables the company to be dynamic and efficient. http://www.frictionalgames.com/
Penumbra is a survival horror series that emphasises on puzzles, ambience and a unqie physics interaction system. Read more about the two games and the expansion by visiting the web site http://www.penumbragame.com/
Nordic Game Program
The currently untitled game project has received a 300 000 DKK support funding from the Nordic Game Program. To learn more about Nordic Game Program, visit http://www.nordicgameprogram.org/
A small patch has been released for Penumbra: Requiem, you can get it here. The patch will improve performance in some levels as well as correcting various minor errors, for slightly more details see the support article.
Some reviews of Penumbra: Requiem has also appeared. You can continue on to hear what IGN.com, Cheatcc.com and Gamernode.com thinks about the game. For Swedes and Norwegians there is one review at Gameplayer.se and one at Gamer.no.
The Mac & Linux versions are almost finished, stay tuned for release details soon!Discuss this article in the forum.
Mac & Linux users can look forward to a release as soon as possible, the game is in the process of being ported. More news on this as the ports near completion.
About Penumbra: Requiem
Discuss this article in the forum.
"Penumbra: Requiem is an expansion for the horror game Penumbra: Black Plague and takes off where the last game ended. Requiem sees Philip, the game protagonist, falling deeper into madness and has to fight inner demons as well as outer ones.
Penumbra: Requiem is to be considered an epilogue to Penumbra: Black Plague and not as a new episode in the Penumbra series. The main goal with Penumbra: Requiem has been to focus more on the physics puzzles and to see how far the current game engine could be pushed. This has made Requiem into a game that focuses more on gameplay and puzzles than the previous Penumbra instalments and a game that is more experimental in nature.
Although having a strong emphasis on puzzles the game still features a dense atmosphere, a trade mark of the Penumbra series. In Penumbra: Overture the goal was to induce strong fears from isolation, in Black Plague a main theme was paranoia and in Requiem you'll find a nightmarish and feverish atmosphere.
Penumbra: Requiem is an attempt to deliver a fresh and rewarding experience and not just some rehash of previous material."
As the release of Penumbra: Requiem for Windows is very close we have had the time to put up the website for the game. The site can be found at www.PenumbraRequiem.com. Also, Linux and Mac users should not feel left behind! Versions for these system are in the works and will be available quite soon.
We would also take the opportunity to give our thoughts on the expansion and this text from the site sums it up pretty neatly:
"Penumbra: Requiem is an expansion to Penumbra: Black Plague and is to be considered an epilogue to that game and not as a new episode in the Penumbra franchise. The main goal with Penumbra: Requiem has been to focus more on the physics puzzles and see how far the current engine could be taken. This has made Requiem into a game that focuses more on gameplay and puzzles than the previous Penumbra instalments and a game that is more experimental in nature.
Although having a strong emphasis on puzzles the game still features a dense atmosphere, a trade mark of the Penumbra series. In Overture the goal was to induce strong fears from isolation, in Black Plague a main theme was paranoia and Requiem does its best to deliver a nightmarish and feverish atmosphere. Penumbra: Requiem is an attempt to deliver a fresh and rewarding experience and not just some rehash of previous material."
We have put a lot of work into Requiem and we believe it is the most polished of all of the Penumbra releases. The multitude of puzzles with multiple solutions is something that we are very proud of and we have gone to great length to ensure smooth gameplay. We really hope that you will enjoy this expansion and have good time with it.
Good night all, we'll return tomorrow with more content and goodies!
Thomas and JensDiscuss this article in the forum.
We got kicked off our old server for "consuming" too much server power. After a couple of hectic days we now have the company, forum and support pages back, it's a good thing we already had a new dedicated server up and running!
We are now running all our sites from it, we had not planned to move all the sites already but, well, we had no choice any longer. As we had to move quickly some things might be broken, new, strange and odd, we might get the time to fix things up a bit more later. But for now this will do and we are now resuming our regular game development jobs.