Blog
Announcements
Important Threads
- Newsletter (2 Replies)
Threads
- Design Blog: Thoughts on Detroit: Become Human (0 Replies)
- Celebrating the 30th birthday of Simon Jarrett (2 Replies)
- Hiring: Project-based programmer (0 Replies)
- Hiring: 3D Environment Artist (0 Replies)
- People of Frictional: Gregor Panič (2 Replies)
- People of Frictional: Max Lidbeck and Alex Camilleri (0 Replies)
- Q&A with Frictional writer Ian Thomas (0 Replies)
- Planning - the core reason why gameplay feels good. (4 Replies)
- The SSM Framework of Game Design (0 Replies)
- Thoughts on Five Nights at Freddy's (0 Replies)
- 6 Reasons for Having a Defenceless Protagonist (0 Replies)
- Story - What is it good for? (0 Replies)
- Mental Models (0 Replies)
- Evoking presence (0 Replies)
- Navigating the Space of Game Design (0 Replies)
- Resident Evil and the Power of Narrative Context (0 Replies)
- Videogames - too much fun for their own good? (0 Replies)
- Traversal and the Problem with Walking Simulators (0 Replies)
- SOMA - 10 days after launch (19 Replies)
- SOMA - Behind The Sound (4 Replies)