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- People of Frictional: Jens Nilsson (5 Replies)
- People of Frictional: Thomas Grip (12 Replies)
- 5 Core Elements of Interactive Storytelling (7 Replies)
- GDC EU 2012 Talk (8 Replies)
- Thoughts on Last of Us (4 Replies)
- Hiring: Level Designer Wanted (13 Replies)
- Nailing Down Terminology (2 Replies)
- Thoughts on Slender: The Arrival (7 Replies)
- Thoughts on Bioshock Infinite (11 Replies)
- Puzzles, what are they good for? (54 Replies)
- Goals and Storytelling (55 Replies)
- High-Level storytelling design (2 Replies)
- Amnesia - Two Years Later (24 Replies)
- Humble beginnings of the HPL Engine (4 Replies)
- Blog: "10 Ways to Evolve Horror Games" (16 Replies)
- Blog: "Thoughts on Limbo" (16 Replies)
- We are hiring: Script Programmer wanted! (9 Replies)
- Blog: "Unconventional Design Tips" (0 Replies)
- Blog: "Narrative not a game mechanic?" (1 Reply)
- Blog: "We are hiring: Environment artist needed" (8 Replies)