08-29-2011, 11:07 PM
Came across this function on the wiki list while coding. How does this work exactly....
lets say you have a collide callback area covering a door. and you pick up some object and start swinging it in the collide area, or 'hitting it' so to speak. How would you set up the prop health function to cause the door to break, and how much health does a prop have anyway?
lets say you have a collide callback area covering a door. and you pick up some object and start swinging it in the collide area, or 'hitting it' so to speak. How would you set up the prop health function to cause the door to break, and how much health does a prop have anyway?