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If you use the callback FadeEnemyToSmoke on something else such as a dead body (From the cistern) will it still work??

If not then how would I get the body to disappear into smoke?
It should work if the entity is of the enemy type. Otherwise, you would have to create a particle system (e.g. ps_enemy_disappear_per_bone.ps) at the entity and then deactivate the entity.