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Hey, i imported a lemon model into Amnesia for my own custom story. (Lack of food items.) It's kind of a high poly count (3400), but you can use it here and there.



http://www.mediafire.com/?h2by7268fbfbgsq

Enjoy!
[Edited by pluto]

Somehow I was expecting a link to --What the hell is that?--
I'll check it out... but does a lemon really need 3400 pollies? I think the grunts and brutes might be feeling a bit weeee jealous.

Btw can we have some screenies?
(09-02-2011, 06:56 PM)Rapture Wrote: [ -> ]I'll check it out... but does a lemon really need 3400 pollies? I think the grunts and brutes might be feeling a bit weeee jealous.

Btw can we have some screenies?

Updated the first post. I didn't actually create the model, i searched long and hard around the internet for a free lemon model, and i found one that actually works. I couldn't find a Low-Poly model, i just did the converting. It doesn't really lag the game, as you can see i purposefully put a group of them into that drawer and i had minimal; if any lag.
To actually add something to this thread:
You can remove some (like by 75%) amount faces without influencing the model quality. Do you want me to do it?
(09-02-2011, 07:53 PM)Acies Wrote: [ -> ]To actually add something to this thread:
You can remove some (like by 75%) amount faces without influencing the model quality. Do you want me to do it?

If you can that would be GREAT. I'd really appreciate it.
I have worked that lemon into (un)shape. It's now at 1260 polys. I have also taken the liberty to optimize your texture. Together with the reworked texture it should run smoothly (hopefully).

Link:
http://dl.dropbox.com/u/20790433/Lemonparty.zip
(09-02-2011, 06:50 PM)ZRPT1 Wrote: [ -> ]i imported a lemon model

Portal 2?
There are no lemon models in portal 2, and even if i wanted too, you can import valve files unless you decompile them and whatnot.
(09-02-2011, 10:44 PM)Acies Wrote: [ -> ]I have worked that lemon into (un)shape. It's now at 1260 polys. I have also taken the liberty to optimize your texture. Together with the reworked texture it should run smoothly (hopefully).

Link:
http://dl.dropbox.com/u/20790433/Lemonparty.zip

Damnit Acies! You got there before me! Tongue

Oh well, I've created my own variant anyways... It's about 425 polys, and includes a specular map (all textures converted to .dds), so it has a bit of a shiny texture... At least you have a bit of a choice now Tongue

Edit: Fixed (I don't even think it was broken in the first place, just a cache problem)

http://www.mediafire.com/?4c58cutsdeqb3k8

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