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Full Version: Converting to .ent?
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Okay, so I made a model, and textured it. It loads in the material viewer and I added the .mat file. However, that's as far as I can get. How do I go about loading it in the model viewer and more importantly the level editor?


EDIT: If anyone is curious, instead of using Open in the model editor, use Import Mesh, then Save As a .ent file.
1. Open model Editor, open file "import mesh" Import the DAE file.

2. Adjust it's body and settings in model editor.

3. Use "Save As" And save the entity in the entity folder.

4. Copy and paste the .DAE file into the same folder as the .ent file.
Haha just figured it out as you responded. Thank you! Smile