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Full Version: How to make a "the end" thingy when i go trough a door?
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I would really like to know how i do this cuz without it i can't finish my custom story Sad plz help me.
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

in the callback just use

StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);