09-05-2011, 04:59 PM
Hello All!
I've been trying to create some animations in Maya 2011 for a custom enemy I have planned, but i've run into a few problems, and was hoping somebody could write up a short tutorial for me!
Problem 1: I have rigged and skinned the monster, but when I try to rotate a joint when animating, the joint rotates the wrong way. What I mean by this, is that for example, if I want the ankle to rotate upwards by 10-Degrees, it will rotate downwards 350-Degrees... Can you see the problem? and if so could you guide me to the solution, thanks! [Solved ]
Problem 2: After finishing a few animations (the idle and notice animations) I thought I'd see if it's working in model editor. It turns out that I can load the model, but I cannot load any animations. I have given them all the .dae_anim extension, but I don't know how to ake the .anm file extension... Also, my animation sizes are about 200kb, compared to the 1000kb sizes of the official monsters... Have I done something wrong? [also solved]
New Problem: I get a Black Box error whenever I load the map which contains my Monster... I have tried a lot of things already, at first I thought it was the names of the animations in model editor, but i've triple checked now, and they are all identical to the brute animations...
Here are the details of the crash:
Here are a couple of errors I found in the HPL.log
Theres more information on pages 2 and 3 about this problem.
If someone could guide me through this it would be great!
I've been trying to create some animations in Maya 2011 for a custom enemy I have planned, but i've run into a few problems, and was hoping somebody could write up a short tutorial for me!
Problem 1: I have rigged and skinned the monster, but when I try to rotate a joint when animating, the joint rotates the wrong way. What I mean by this, is that for example, if I want the ankle to rotate upwards by 10-Degrees, it will rotate downwards 350-Degrees... Can you see the problem? and if so could you guide me to the solution, thanks! [Solved ]
Problem 2: After finishing a few animations (the idle and notice animations) I thought I'd see if it's working in model editor. It turns out that I can load the model, but I cannot load any animations. I have given them all the .dae_anim extension, but I don't know how to ake the .anm file extension... Also, my animation sizes are about 200kb, compared to the 1000kb sizes of the official monsters... Have I done something wrong? [also solved]
New Problem: I get a Black Box error whenever I load the map which contains my Monster... I have tried a lot of things already, at first I thought it was the names of the animations in model editor, but i've triple checked now, and they are all identical to the brute animations...
Here are the details of the crash:
Quote:Amnesia.exe caused an EXEPTION_INT_DIVIDE_BY_ZERO in module Amnesia.exe at (lots of digits)Now I've made sure my .hps contains no strange mathematical errors which could cause a divide by zero, and I have commented out every function except OnStart(){} OnEnter(){} OnLeave(){}
Here are a couple of errors I found in the HPL.log
Quote:I am assuming I have gone wrong somewhere when applying the animations in ModelEditor, but I don't know where...
-------- Loading map 'map_well.map' ---------
Cache Loading: 2953 ms
Entities: 3138 ms
Compilation: 1 ms
Total: 6124 ms
Meshes created: 14
Bodies created: 11
-------- Loading complete ---------
WARNING: AI node type 'Default' does not exist!
ERROR: No node container found for enemy 'Scary_Monster_1'
-------- Debug window closed!
Theres more information on pages 2 and 3 about this problem.
If someone could guide me through this it would be great!