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Full Version: How to make "Effect voice without Flashback"?
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Yes this is my current problem. I have "Sound file little voice act"

I need to now.... add this "Some script area" but without flashback..

How I can do this I can't get it working? Whats the problem my little script:

void Faith(string &in asParent, string &in asChild, int alState)
{
AddEffectVoice("Evil.ogg", "", "Voice", "Evil_01", false, "Player", 1, 2);
SetEntityActive("Fake Door", false);
}

Quick Help is appreaciated.
AddEffectVoice("Evil.ogg", "", "Voice", "Evil_01", false, "", 0, 0);

I'm unsure why it doesn't work. Try this out. Otherwise - create a .snt file and make sure that the sound is rendered in mono format Smile
(09-06-2011, 07:00 PM)Acies Wrote: [ -> ]AddEffectVoice("Evil.ogg", "", "Voice", "Evil_01", false, "", 0, 0);

I'm unsure why it doesn't work. Try this out. Otherwise - create a .snt file and make sure that the sound is rendered in mono format Smile

Oh It works but how I now add only subtitles without "Flashing effects"