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Full Version: Importing models from Blender into Level Editor
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Heya, I've downloaded Blender and want to make some custom models in it, does anybody know how to get the model from Blender, into the Amnesia Level editor? Like what sort of files do I need? As you see several in the servant_brute and servant_grunt files. Help much appreciated, ty ^-^
This is a guide I have made for maya, perhaps it could be helpful for you:
http://www.frictionalgames.com/forum/thread-9790.html

Concerning textures it is covered here:
http://wiki.frictionalgames.com/hpl2/tut...loutsource
(09-07-2011, 10:23 PM)Acies Wrote: [ -> ]This is a guide I have made for maya, perhaps it could be helpful for you:
http://www.frictionalgames.com/forum/thread-9790.html

Concerning textures it is covered here:
http://wiki.frictionalgames.com/hpl2/tut...loutsource
Thanks very much, it could be helpful, i shall read through it now ^-^!
A more appropriate wiki page would be: http://wiki.frictionalgames.com/hpl2/thi...3d/blender

(09-07-2011, 11:53 PM)Your Computer Wrote: [ -> ]A more appropriate wiki page would be: http://wiki.frictionalgames.com/hpl2/thi...3d/blender
I tried that, but that's the earlier version of blender ):
It should be the same, for the latest versions of blender you just have to export the model to collada .dae format. In blender, the textures have to be set as .jpg ones so that the amnesia editor can look for the .mat file at the same name.
(09-08-2011, 12:04 AM)Promethium Wrote: [ -> ]I tried that, but that's the earlier version of blender ):

No, it includes information for both 2.49 and 2.5.
(09-08-2011, 01:20 AM)Your Computer Wrote: [ -> ]
(09-08-2011, 12:04 AM)Promethium Wrote: [ -> ]I tried that, but that's the earlier version of blender ):

No, it includes information for both 2.49 and 2.5.
ahh, I got lost when it said
With the object selected go to File → Export - Collada 1.4 and set the following options to On(all others off) (for Blender 2.49):
  • Triangles
  • Only Export Selection
  • Disable Physics
  • Only Current Scene
  • Use Relative Paths
    I couldn't find that on Blender of where it tells you to go :/
(09-08-2011, 02:56 AM)Promethium Wrote: [ -> ]I couldn't find that on Blender of where it tells you to go :/

In 2.5 it's located at the same spot, you just don't have to fill anything out.
(09-08-2011, 04:17 AM)Your Computer Wrote: [ -> ]
(09-08-2011, 02:56 AM)Promethium Wrote: [ -> ]I couldn't find that on Blender of where it tells you to go :/

In 2.5 it's located at the same spot, you just don't have to fill anything out.
Ahh, so you just skip that part?
ahhh i keep trying everything, i've tried triangulate, i've made the material, texture, put them into a file, done UV mapping aswell. nd i still get the same "Material cannot be loaded" message ;_;