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Amnesia for me is REALLY laggy in a medium sized room, and unplayable in a large room, are there any texture packs that are more low resolution or what have you, that will reduce lag?
I don't think textures are the issue here. Could you provide your system specifications?
(09-11-2011, 06:52 PM)Your Computer Wrote: [ -> ]I don't think textures are the issue here. Could you provide your system specifications?
How would i do that? i know i have a Windows vista fully updated nividia graphic card, 3 gigabites of ram... all the updates for amnesia downloaded, more than 70 gigabites + on my harddrive available right now
(09-11-2011, 10:00 PM)jashen Wrote: [ -> ]How would i do that? i know i have a Windows vista fully updated nividia graphic card, 3 gigabites of ram... all the updates for amnesia downloaded, more than 70 gigabites + on my harddrive available right now

You can use CPU-Z for CPU specs and GPU-Z for GPU specs.
(09-11-2011, 05:39 PM)jashen Wrote: [ -> ]Amnesia for me is REALLY laggy in a medium sized room, and unplayable in a large room, are there any texture packs that are more low resolution or what have you, that will reduce lag?

Play around with the settings.

(09-12-2011, 08:37 PM)ZyLogicX Wrote: [ -> ]
(09-11-2011, 05:39 PM)jashen Wrote: [ -> ]Amnesia for me is REALLY laggy in a medium sized room, and unplayable in a large room, are there any texture packs that are more low resolution or what have you, that will reduce lag?

Play around with the settings.

I have played around with them Tongue
to answer your original question -- no, there are no mods to lower texture quality...

But if it is such a problem, you could use GIMP to half the resolutions of some of the larger / more common textures, it wouldn't be too dificult! Just a bit time consuming. Smile
(09-13-2011, 11:20 PM)DRedshot Wrote: [ -> ]But if it is such a problem, you could use GIMP to half the resolutions of some of the larger / more common textures, it wouldn't be too dificult! Just a bit time consuming. Smile

The textures are in DDS format because it is a popular format that supports mipmaps. Mipmaps help improve performance when looking at long distances by picking one of the smaller images within the DDS file. For this reason i claimed that the textures are not the issue.
How about you lower your resolution?

-Grey Fox
(09-13-2011, 11:56 PM)Your Computer Wrote: [ -> ]
(09-13-2011, 11:20 PM)DRedshot Wrote: [ -> ]But if it is such a problem, you could use GIMP to half the resolutions of some of the larger / more common textures, it wouldn't be too dificult! Just a bit time consuming. Smile

The textures are in DDS format because it is a popular format that supports mipmaps. Mipmaps help improve performance when looking at long distances by picking one of the smaller images within the DDS file. For this reason i claimed that the textures are not the issue.
Yeah, you're right, but if he did half the size of the DDS, each mipmap wold be half the size it originally was, and the largest size (when standing near a wall) would be a lower resolution. I know it's a very impractiical and not a very benificial solution, I was just answering his question directly like he asked.

I agree 100% that the textures are not the problem, and that he should try altering the advanced settings.
Maybe try a lower resolution like GrayFox said? Maybe 800x600 will solve your problem?