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Full Version: Our team needs a good scripter for an amazing puzzle !
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Hi, our crew (Around The World Arts) is making a huge mod for Amnesia, with new monsters, new voices, new puzzles and new musics. I'll thread this when it's a beta.

Anyway, for our game, we need a good scripter to script a really great puzzle. Could be a challenge for the scripter. We already have all informations and resources for the puzzle, just missing the script. As our scripters working on other parts of the game, we need more scripters to join our team.

I can't give more informations about the puzzle here because we don't want someone to steal our idea. But just reply here or MP, or add me on Skype : "Askren (FRANCE) - Pseudo : Florent - Pr3d4t0r" and I'll give you more informations about this game and this puzzle.

Thank you in advance, hoping get a good answer.

Pr3d4t0r

Ok, found a scripter to make it. Told us it's gonna take like 4 hours, because it's a HUUUUGE script !

But when you'll see the puzzle, you'll understand ^^

Ok, our scripter didn't get able to do it. We need a scripter who can do it, but if our scripter, who's a genius, didn't get able, who's gonna make it ? Lol. It's really a challenge !
Nevermind what I said. Smile
Ok nobody ?

Because we scripted another puzzle instead of this one, it's really huge too bot not as huge.

Anyway, I think we gonna keep the puzzle like this.

Thank you.

What do you need scripted? I'll give it a shot.
(09-21-2011, 04:01 PM)palistov Wrote: [ -> ]What do you need scripted? I'll give it a shot.

Well, in fact it's a Puzzle :

"There are 10 statues in the room. 5 on the left and 5 on the right.

There are 25 squares in the room, making a grid of 5 horizontal squares and 5 vertical squares.

There are 6 levers in the room.

Anytime you use a lever, it makes one statue from each side move to the next square.

Each lever can be used 2 times.

The 6th lever is used to restart the game, that means every statue goes back to its original position.

The goal is to make a statue from the right side come to the middle square of its line (C1, C2, C3, C4 or C5) then make the statue in front of it, on the left side, move to the middle square too, to "eat it".

Anytime you get able to make a statue from left side "eat" a statue from right side, the statue from right side disappears.

When all the statues from the right side are gone, the door unlocks."

I know it's really hard to explain, but our scripter understood the puzzle and he was not able to do it. The only problem he encoutered is he was only able to script the fact that each lever can only be used one time, because of the script. And in this puzzle, we need to use each lever 2 times.

So we made another puzzle in the same style (but less hard) that works, and it's fine, so it could be the final puzzle. But it would be better if this one could work !

I have plans and all is wrote, but script is really a bitch for this.

Look at this, maybe you'll understand better :

Code:
P01 = Statue on the left, at the bottom
P02 = Statue on the left, down the P01
P03 = Statue on the left, at the middle
P04 = Statue on the left, down the P03
P05 = Statue on the left, foreground

M01 = Statue on the right, at the bottom
M02 = Statue on the right, down the M02
M03 = Statue on the right, at the middle
M04 = Statue on the right, down the M03
M05 = Statue on the right, foreground

Squares :

A1 - B1 - [C1] - D1 - E1
A2 - B2 - [C2] - D2 - E2
A3 - B3 - [C3] - D3 - E3
A4 - B4 - [C4] - D4 - E4
A5 - B5 - [C5] - D5 - E5

The [] are the middle squares.

Original squares of the statues :

P01 = A1
P02 = A2
P03 = B3
P04 = A4
P05 = B5

M01 = E1
M02 = D2
M03 = E3
M04 = E4
M05 = D5

Wich lever moves wich statues :

L1 = P01 -> B1 and M02 -> C2
L1 = P01 -> C1

L2 = P02 -> B2 and M05 -> C5
L2 = P02 -> C2

L3 = P03 -> C3 and M01 -> D1
L3 = M01 -> C1

L4 = P04 -> B4 and M03 -> D3
L4 = P04 -> C4 and M03 -> C3

L5 = P05 -> C5 and M04 -> D4
L5 = M04 -> C4

L6 = Restarting the game (every statue goes back to its original square)

Anyway tell me if you understood.

It sounds easy enough, I could prolly do it. I dunno when I'd have time to though. Allowing a lever to be used twice is easy enough...
(09-21-2011, 07:52 PM)Homicide13 Wrote: [ -> ]It sounds easy enough, I could prolly do it. I dunno when I'd have time to though. Allowing a lever to be used twice is easy enough...
Really ? But it's hard because in my puzzle, the lever can be used 2 times. And It makes move 2 statues each time it's used (or at least the first time).
Yea, you just have to use local variables and a dynamic moving system. It's really just like the lever puzzles in the main amnesia game, except you use local variables to detect how many times each lever has been used.
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