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Full Version: 3D Studio Max to DAE, how to get it right
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See title.
Did you install the OpenCollada plugin?
http://www.opencollada.org/download.html
Could you describe your workflow from loading an enemy entity as a template to exporting your own rigged mesh in a way that crashes neither modelview.exe nor modeleditor.exe when loading the dae - file in each programs. Even better would be a video showing your process - easier for you aswell.