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Hi!

I can't start the game.
In the console, start the game, the screen turn black and return to the console with this error:

X Error of failed request: GLXUnsupportedPrivateRequest
Major opcode of failed request: 148 (GLX)
Minor opcode of failed request: 16 (X_GLXVendorPrivate)
Serial number of failed request: 355
Current serial number in output stream: 356
Penumbra exited unexpectedly,

The hpl.log

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: -1210603136
Max texture coord units: 140443808
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 0
Multisampling: 0
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 140443808
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open audio device... Success!
Device name:
OpenAL Version Supported: 1.0
Number of channels: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Trying to load vertex program!
Success!
Deleting ATI shader to 0


My system:

AMD Athlon 2600
1gb Ram
Nvidia Geforce 6200 256mb ram

Opensuse 10.2
Update Official nvidia driver (suse version)

Any Solutions?

Thanks
There seem to be some graphics card driver issue, since the available texture units returned seem rather strange. Chkec if you can update or use some other driver.
serpico2003ar Wrote:Hi!

I can't start the game.
In the console, start the game, the screen turn black and return to the console with this error:

X Error of failed request: GLXUnsupportedPrivateRequest
Major opcode of failed request: 148 (GLX)
Minor opcode of failed request: 16 (X_GLXVendorPrivate)
Serial number of failed request: 355
Current serial number in output stream: 356
Penumbra exited unexpectedly,

The hpl.log
Code:
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: -1210603136
  Max texture coord units: 140443808
  Two sided stencil: 0
  Vertex Buffer Object: 0
  Anisotropic filtering: 0
  Multisampling: 0
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 140443808
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
  Renderer2D created

My system:

AMD Athlon 2600
1gb Ram
Nvidia Geforce 6200 256mb ram

Opensuse 10.2
Update Official nvidia driver (suse version)

What driver release are you using? Make sure you have 9755 installed.
And are you running a 64-bit version of Opensuse? if so, do you have the 32bit compatability libraries installed for the nvidia driver.

And do other 3d games/applications run fine? try running
Code:
glxinfo | less
and see if the vendor says nvidia or Mesa?
Urkle Wrote:
serpico2003ar Wrote:Hi!

I can't start the game.
In the console, start the game, the screen turn black and return to the console with this error:

X Error of failed request: GLXUnsupportedPrivateRequest
Major opcode of failed request: 148 (GLX)
Minor opcode of failed request: 16 (X_GLXVendorPrivate)
Serial number of failed request: 355
Current serial number in output stream: 356
Penumbra exited unexpectedly,

The hpl.log
Code:
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: -1210603136
  Max texture coord units: 140443808
  Two sided stencil: 0
  Vertex Buffer Object: 0
  Anisotropic filtering: 0
  Multisampling: 0
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 140443808
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
  Renderer2D created

My system:

AMD Athlon 2600
1gb Ram
Nvidia Geforce 6200 256mb ram

Opensuse 10.2
Update Official nvidia driver (suse version)

What driver release are you using? Make sure you have 9755 installed.
And are you running a 64-bit version of Opensuse? if so, do you have the 32bit compatability libraries installed for the nvidia driver.

And do other 3d games/applications run fine? try running
Code:
glxinfo | less
and see if the vendor says nvidia or Mesa?

HI!
Opensuse 32bit version
glxinfo: OpenGL vendor string: NVIDIA Corporation
My nvidia driver is 9755
Compiz run
Other 3d game run fine (flightgear, vegastrike, actioncube, dangerdeep, tremulous, etc)

Any solutions?
serpico2003ar Wrote:HI!
Opensuse 32bit version
glxinfo: OpenGL vendor string: NVIDIA Corporation
My nvidia driver is 9755
Compiz run
Other 3d game run fine (flightgear, vegastrike, actioncube, dangerdeep, tremulous, etc)

Any solutions?

Are you running Compiz when you run the game? I've heard of other users having to disable compiz before running the game. I have been successful at running the full version with Beryl running but have not tried compiz.

Can you run
Code:
ldd penumbra.bin
and list what libGL.so.1 it is using? and make sure that is the one from NVIDIA and not from mesa. Also did BOTH vendor strings say NVIDIA in the glxinfo (server and client)?