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Full Version: Lever Problem!
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Okay, thank you Kyle. The lever problem would be saved..

The rest is easy to figure out.. (:
Have an AddEntityCollideCallback between the lever and an area slightly in front of the lever mount. Then set the lever and lever mount inactive, and then also set a fully built lever active which has to be right on top of the lever mount.
(10-02-2011, 01:38 PM)Kyle Wrote: [ -> ]Have an AddEntityCollideCallback between the lever and an area slightly in front of the lever mount. Then set the lever and lever mount inactive, and then also set a fully built lever active which has to be right on top of the lever mount.
Oh, that's good. Thank you Kyle! That would solve the other questions too Big Grin
I will try that..