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Full Version: Reflective Surface?
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I want to make an item with a reflective surface, like a mirror.

I don't know how the hpl engine works, so could you simply import a model with a reflective surface right off the bat? Would any additional coding be needed?

Thanks for any help. =]
Stuff like mirrors etc ain't working in HPL2.
(10-10-2011, 09:12 PM)xtron Wrote: [ -> ]Stuff like mirrors etc ain't working in HPL2.
So for the chance to get anything working you'll need to go deep into the code? (Or something like that...) Tongue

Damn, I thought it wouldn't be that simple.
IIRC, World Reflection has to be on in order for it to work, therefore i'd say it is futile to do since it can be turned off by the user. For reference, i'm sure the water textures (materials) have reflective properties.
(10-10-2011, 09:16 PM)Your Computer Wrote: [ -> ]IIRC, World Reflection has to be on in order for it to work, therefore i'd say it is futile to do since it can be turned off by the user. For reference, i'm sure the water textures have reflective properties.

Hmm, if my Custom Story needed reflective surfaces to be turned on, I guess I could just say it's mandatory.

Big Grin