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Amnesia uses targa files for graphics. There's no reason to try .png. Just open the original files and find your answer.
(10-22-2011, 12:05 AM)nemesis567 Wrote: [ -> ]Amnesia uses targa files for graphics. There's no reason to try .png. Just open the original files and find your answer.

Actually, Amnesia uses whatever DevIL supports. If you look at many custom stories that make use of TGA files for, say, inventory items, you'll notice many that have failed to make a proper transparent image. I'd say, use whatever works from the supported list.
Make sure its a 32bit targa.
Targa is the one that allows best quality/performance. They failed because they though that transparency in these graphics meant alpha - 100%. It doesn't work like that. RGB:255, 255, 255 means transparent. That already happened in previous engines such as the well known valve half life engine which used RGB:0,0,255 to represent alpha 100% points.
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