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Full Version: Exception_Access_Violation when trying to run SOME of my custom story maps. [Solved]
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If you PM me the files, i can try to fix them.
(10-14-2011, 06:05 AM)Your Computer Wrote: [ -> ]If you PM me the files, i can try to fix them.
Like all the .hps/.map files??? or the whole custom story?
(10-14-2011, 10:20 PM)Xvideogamer720X Wrote: [ -> ]Like all the .hps/.map files??? or the whole custom story?

The whole thing.
(10-14-2011, 11:07 PM)Your Computer Wrote: [ -> ]
(10-14-2011, 10:20 PM)Xvideogamer720X Wrote: [ -> ]Like all the .hps/.map files??? or the whole custom story?

The whole thing.
alright I'll send it to you now.
Deleting the .nodes file fixed it on my side.
(10-15-2011, 12:30 AM)Your Computer Wrote: [ -> ]Deleting the .nodes file fixed it on my side.
really?? hmm... let me try that

Nope... still nothing.

Not to mention that it just recreates the file and creates a map_cache file
(10-15-2011, 01:02 AM)Xvideogamer720X Wrote: [ -> ]Not to mention that it just recreates the file and creates a map_cache file

On my test system the .nodes and .map_cache files aren't automatically created (not sure why, but apparently this has been useful). All the maps that have crashed on you did they have path nodes in them, and all the ones that didn't crash on you did they not have path nodes in them?
(10-15-2011, 01:35 AM)Your Computer Wrote: [ -> ]
(10-15-2011, 01:02 AM)Xvideogamer720X Wrote: [ -> ]Not to mention that it just recreates the file and creates a map_cache file

On my test system the .nodes and .map_cache files aren't automatically created (not sure why, but apparently this has been useful). All the maps that have crashed on you did they have path nodes in them, and all the ones that didn't crash on you did they not have path nodes in them?
Really? Maybe because you never used the MapView program, like I said on here. I guess since I used that program, those files just recreate themselves. As for you they dont though, because you never ran that program. And yeah the ones that crash have path nodes and actually, all rooms have pathnodes in them.
(10-15-2011, 01:48 AM)Xvideogamer720X Wrote: [ -> ]Really? Maybe because you never used the MapView program, like I said on here. I guess since I used that program, those files just recreate themselves. As for you they dont though, because you never ran that program. And yeah the ones that crash have path nodes and actually, all rooms have pathnodes in them.

The MapView program does not create .nodes nor .map_cache files on my development system.

This is what i have done to see if the .nodes file was the issue: I saved before entering the second map. I reloaded the save and entered the second map. The game crashes with the exact error that is shown in the screenshot. I delete the .nodes file, reload the save and enter the second map. The game no longer crashes on me.

Here's what you can do to test it yourself: Make a back up of the second map and remove the path nodes from the second map. Delete the .nodes file and play the story and see if the game crashes when entering the second map. Also, while testing, check to see if the game generated a .nodes file.
(10-15-2011, 02:01 AM)Your Computer Wrote: [ -> ]
(10-15-2011, 01:48 AM)Xvideogamer720X Wrote: [ -> ]Really? Maybe because you never used the MapView program, like I said on here. I guess since I used that program, those files just recreate themselves. As for you they dont though, because you never ran that program. And yeah the ones that crash have path nodes and actually, all rooms have pathnodes in them.

The MapView program does not create .nodes nor .map_cache files on my development system.

This is what i have done to see if the .nodes file was the issue: I saved before entering the second map. I reloaded the save and entered the second map. The game crashes with the exact error that is shown in the screenshot. I delete the .nodes file, reload the save and enter the second map. The game no longer crashes on me.

Here's what you can do to test it yourself: Make a back up of the second map and remove the path nodes from the second map. Delete the .nodes file and play the story and see if the game crashes when entering the second map. Also, while testing, check to see if the game generated a .nodes file.
AHA! IT WORKS NOW!!! (The 2nd room was the living room, and that had path nodes...now doing what you told me to do, remove the pathnodes, it worked!!)

Does that mean...it's the same for the other maps?

Btw, it didn't create the .nodes file

Thank you so much man, you don't know how much this means to me. Helping me out with this.
Your my best friend on these forums :p
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