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Full Version: How to carry a torch?
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Hi, I'm making a custom story atm and I'm planing on not putting a lantern in the map. But I do want the player to have a movable light source. So why not a torch?

How do you do it?

Found a clip on youtube where the player could actually pick up a torch. I think the name of the custom story was "Library of Alexandria" .
Assuming you know how to work the Model Editor: Type: Object; SubType: Grab.
Sorry to bother you, but, can you explain some more? Confused
Open the model editor. Go to File > Open. Navigate to entities/lamp/torch_static01. Open torch_static01.ent. Go to Settings > User defined Variables. For "Type" pick "Object;" for "SubType" pick "Grab." Save the entity to your custom story's entities folder. Place entity in your map for use. That should do it.
Ok, fixed, can't test the map right now though. But thanks for the help.

Have tried the map now and I can't pick it up.

Do I also need to put the DAE-file, MAT-file and MSH-file in the same entity folder as my modified torch?
No, just the .ent file. If you don't want to do it yourself simply download "library of alexandria" and copy the movable torch .ent file from the entities folder.