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Full Version: Disabling sanity drain from monster
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Is it possible to remove sanity drain from monster (when you look at it) and also maybe the borders when you look at him?

Any way is welcomed, including changing model editor settings..
As far as i've tried, it is not possible.
void SetSanityDrainDisabled(bool abX);

Does the trick I think
(10-14-2011, 04:36 PM)Thomas Wrote: [ -> ]void SetSanityDrainDisabled(bool abX);

Does the trick I think
I wish it did, but that only works for darkness.
(10-14-2011, 04:36 PM)Thomas Wrote: [ -> ]void SetSanityDrainDisabled(bool abX);

Does the trick I think
Yes. It still drains from monster Sad. Else I wouldn't be here.

I checked that maybe in the model editor is option to choose how much they eat sanity but didn't notice any of these options...


(10-14-2011, 05:09 PM)Elven Wrote: [ -> ]
(10-14-2011, 04:36 PM)Thomas Wrote: [ -> ]void SetSanityDrainDisabled(bool abX);

Does the trick I think
Yes. It still drains from monster Sad. Else I wouldn't be here.

I checked that maybe in the model editor is option to choose how much they eat sanity but didn't notice any of these options...
Maybe if the enemy is not moving, just in one spot for a time, you could MAYBE try to bring him up in the model editor and save him as something different than an enemy, say... an entity like a chair. where it has no effect. But if he moves... I'm not sure =\