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Full Version: Possible to make 2d look 3d?
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you can draw sprites and hence animations by simply making the sprite a particle in a particle system with 1 emitter that emits 1 particle of duration 1 frame per frame. You then just attach the ps to an entity or script area, swapping it out for different animations as and when required.
(10-17-2011, 02:22 PM)Apjjm Wrote: [ -> ]you can draw sprites and hence animations by simply making the sprite a particle in a particle system with 1 emitter that emits 1 particle of duration 1 frame per frame. You then just attach the ps to an entity or script area, swapping it out for different animations as and when required.
Nice thinking there. It would work. I have been able to set lights bound to monsters inactive (the cloaked man). Perhaps particle systems could work in the same way, thereby having a "walk", "standing still" and "attack" particle system swap possible. By creating a script area at each pathnode one should be able to switch between the walk and standing still animation. The attack animation though.. I don't know.


Can someone give me a tutorial on how to make an 2d animated monster similar to doom in HPL?
It's never been done before Smile
Well im not sure how to start this then...
I'd start out by researching how to create a sprite. Then I'd check what file type it would need to be to be supported by amnesia.
Which would be an dae file?
I've made a few animated Mario sprite which I was using when i was making Mario in amnesia and drawing the PS at the player - that project has been shelved whilst I work on katamari. I could certainly dig up the code for you, though there are some improvements and functionality I'd need to add/edit first to make it a complete system rather than a quick little prototype.


(10-18-2011, 02:52 PM)Apjjm Wrote: [ -> ]I've made a few animated Mario sprite which I was using when i was making Mario in amnesia and drawing the PS at the player - that project has been shelved whilst I work on katamari. I could certainly dig up the code for you, though there are some improvements and functionality I'd need to add/edit first to make it a complete system rather than a quick little prototype.
That would be great Big Grin Thanks.


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