10-16-2011, 01:26 PM
So i've decided to make a tutorial series detailing how to make a custom story for Amnesia (about time?). I'm going to be covering a LOT of things, from scripting to modeling objects in Blender, creating entities, textures, et cetera. In this way i can just refer people to these videos. Hopefully i'll run into many issues in the custom story creation process (since i don't really prepare for these videos) so that you guys can see how i solved them.
Playlist link: http://www.youtube.com/playlist?list=PLD326789BC99530C8
Current videos:
Other videos:
Playlist link: http://www.youtube.com/playlist?list=PLD326789BC99530C8
Current videos:
- Setting up a dev environment (Windows)
- The Level Editor
- Custom Story start
- Scripting basics
- Enable scripting for your map
- OnStart(), OnEnter() and OnLeave()
- Activate a monster when picking up a key
- Level doors: unlocking and transferring to another map
- Levers (and resources.cfg)
- Inventory item names and descriptions
- Focus text and locked sound for level doors
- AddEntityCollideCallback()
- Simple notes
- Diaries vs Notes
- Outdoor environments
- AddPropForce: self-opening doors
- Model Editor
- Wake-up Script
- Monster (grunt type) mechanics
- Map variables
- Custom note background
- Item combinations and inventory.hps
- Areas
- Export from Blender
Other videos: