10-20-2011, 10:42 AM
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10-20-2011, 10:51 AM
Use this:
ShowEnemyPlayerPosition("NAMEOFTHEMONSTERHERE");
So the enemy should known your position and will hunt you!
But when you mean, just follow you without hunting, I haven't an idea. Sorry
Sleep tight!
ShowEnemyPlayerPosition("NAMEOFTHEMONSTERHERE");
So the enemy should known your position and will hunt you!
But when you mean, just follow you without hunting, I haven't an idea. Sorry
Sleep tight!
10-20-2011, 11:01 AM
(10-20-2011, 10:51 AM)Brute Wrote: [ -> ]Use this:Dw i figured it out, just fiddled with the model setting , it's bloody scary, him just following you were ever you go
ShowEnemyPlayerPosition("NAMEOFTHEMONSTERHERE");
So the enemy should known your position and will hunt you!
But when you mean, just follow you without hunting, I haven't an idea. Sorry
Sleep tight!
10-20-2011, 11:07 AM
Great, that you have manage it. A good feeling, isn't it?
I think that is also the only way to make some NCP's, which can follow you by your journey... I think I got some ideas...
I think that is also the only way to make some NCP's, which can follow you by your journey... I think I got some ideas...
10-20-2011, 11:31 AM
(10-20-2011, 11:07 AM)Brute Wrote: [ -> ]Great, that you have manage it. A good feeling, isn't it?.....You don't want them to follow you by your journey, it is sooooooo frightening, every time you stop; they run right inside of you and you look back and hes all like..... "o.0".... It's scary. Im planning on using it for my custom, just tryng to get the right moment when to introduce him
I think that is also the only way to make some NCP's, which can follow you by your journey... I think I got some ideas...
10-20-2011, 11:53 AM
Why not? For example the Brute...
An awesome bodyguard, i think!
An awesome bodyguard, i think!
10-20-2011, 12:07 PM
(10-20-2011, 11:53 AM)Brute Wrote: [ -> ]Why not? For example the Brute...Not so much a bodyguard, more like..... something that focuses on you all the time, gets you stuck in places, and is incredibly fast. I can only make it so he wont attack you. It would be really awesome if someone could figure out how to make it so he would attack other enemies
An awesome bodyguard, i think!
10-20-2011, 06:05 PM
If the grunt is constantly running inside of you, then you might want to try disabling the entity and re-enabling it over and over each frame (dirty trick, but it works).
10-21-2011, 06:10 AM
Not really inside of you, but when you walk, he walks even ffaster than you and it can sometimes lead to clipping into your screen, not much of a problem, but scary
10-21-2011, 07:37 AM
Do you want the monster to actively follow the player around like a companion? Or do you want it to patrol the general area the player is in?
If the prior is true, you can probably do this by changing the grunt's vision ranges to 0, as well as its auto-hunt range to 0. Maybe that will let it follow the player without attacking because A) the grunt will hear and follow the player's footsteps and B) the player can't see the player so it doesn't hunt, and since auto-hunt is 0 (hopefully disabled) it won't attack.
If the latter is what you want, you'll need to implement some specific functions which control and tell the monster where to go. You can use collide callbacks to do so. Research a little bit, there are plenty of tutorials out there (I myself have written one) which give you some good insight on how to control monsters.
If the prior is true, you can probably do this by changing the grunt's vision ranges to 0, as well as its auto-hunt range to 0. Maybe that will let it follow the player without attacking because A) the grunt will hear and follow the player's footsteps and B) the player can't see the player so it doesn't hunt, and since auto-hunt is 0 (hopefully disabled) it won't attack.
If the latter is what you want, you'll need to implement some specific functions which control and tell the monster where to go. You can use collide callbacks to do so. Research a little bit, there are plenty of tutorials out there (I myself have written one) which give you some good insight on how to control monsters.
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